pub struct Shader {
pub definition: ShaderDefinition,
/* private fields */
}Expand description
Internal state of the shader.
§Notes
Usually you don’t need to access internals of the shader, but there sometimes could be a need to read shader definition, to get supported passes and properties.
Fields§
§definition: ShaderDefinitionShader definition contains description of properties and render passes.
Implementations§
Source§impl Shader
impl Shader
Sourcepub async fn from_file<P: AsRef<Path>>(
path: P,
io: &dyn ResourceIo,
) -> Result<Self, ShaderError>
pub async fn from_file<P: AsRef<Path>>( path: P, io: &dyn ResourceIo, ) -> Result<Self, ShaderError>
Creates a shader from file.
Sourcepub fn from_string(str: &str) -> Result<Self, ShaderError>
pub fn from_string(str: &str) -> Result<Self, ShaderError>
Creates a shader from string.
Sourcepub fn from_string_bytes(bytes: &[u8]) -> Result<Self, ShaderError>
pub fn from_string_bytes(bytes: &[u8]) -> Result<Self, ShaderError>
Creates a shader from string represented as raw bytes. This function will fail if the bytes
does not contain Utf8-encoded string.
Trait Implementations§
Source§impl Reflect for Shaderwhere
Self: 'static,
ShaderDefinition: Reflect,
impl Reflect for Shaderwhere
Self: 'static,
ShaderDefinition: Reflect,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
fn into_any(self: Box<Self>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&dyn Any))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
fn fields(&self, func: &mut dyn FnMut(&[&dyn Reflect]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [&mut dyn Reflect]))
fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut dyn Reflect>), )
Source§fn set_field(
&mut self,
field: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>),
)
fn set_field( &mut self, field: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>), )
Calls user method specified with
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Reflect::field_mutfn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
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fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl ResourceData for Shader
impl ResourceData for Shader
Source§fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
Saves the resource data a file at the specified path. This method is free to
decide how the resource data is saved. This is needed, because there are multiple formats
that defines various kinds of resources. For example, a rectangular texture could be saved
into a bunch of formats, such as png, bmp, tga, jpg etc., but in the engine it is single
Texture resource. In any case, produced file should be compatible with a respective resource
loader.
Source§fn can_be_saved(&self) -> bool
fn can_be_saved(&self) -> bool
Returns
true if the resource data can be saved to a file, false - otherwise. Not every
resource type supports saving, for example there might be temporary resource type that is
used only at runtime which does not need saving at all.Source§impl Visit for Shaderwhere
ShaderDefinition: Visit,
impl Visit for Shaderwhere
ShaderDefinition: Visit,
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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Converts
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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
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&self,
path: &'p str,
func: &mut dyn FnMut(Result<&T, ReflectPathError<'p>>),
)where
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