pub struct ShaderDefinition {
pub name: String,
pub passes: Vec<RenderPassDefinition>,
pub resources: Vec<ShaderResourceDefinition>,
}
Expand description
A definition of the shader.
Fields§
§name: String
A name of the shader.
passes: Vec<RenderPassDefinition>
A set of render passes.
resources: Vec<ShaderResourceDefinition>
A set of resource definitions.
Implementations§
Source§impl ShaderDefinition
impl ShaderDefinition
Sourcepub const MAX_LIGHTS: usize = 16usize
pub const MAX_LIGHTS: usize = 16usize
Maximum amount of simultaneous light sources that can be passed into a standard lights data block.
Sourcepub const MAX_BONE_MATRICES: usize = 255usize
pub const MAX_BONE_MATRICES: usize = 255usize
Maximum amount of bone matrices per shader.
Sourcepub const MAX_BLEND_SHAPE_WEIGHT_GROUPS: usize = 32usize
pub const MAX_BLEND_SHAPE_WEIGHT_GROUPS: usize = 32usize
Maximum amount of blend shape weight groups (packed weights of blend shapes into vec4).
Trait Implementations§
Source§impl Debug for ShaderDefinition
impl Debug for ShaderDefinition
Source§impl Default for ShaderDefinition
impl Default for ShaderDefinition
Source§fn default() -> ShaderDefinition
fn default() -> ShaderDefinition
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ShaderDefinition
impl<'de> Deserialize<'de> for ShaderDefinition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for ShaderDefinition
impl PartialEq for ShaderDefinition
Source§impl Reflect for ShaderDefinitionwhere
Self: 'static,
String: Reflect,
Vec<RenderPassDefinition>: Reflect,
Vec<ShaderResourceDefinition>: Reflect,
impl Reflect for ShaderDefinitionwhere
Self: 'static,
String: Reflect,
Vec<RenderPassDefinition>: Reflect,
Vec<ShaderResourceDefinition>: Reflect,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]
) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
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#[derive(Reflect)]
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name. In other words - there’s no guarantee, that any implementation other than proc-macro
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as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
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fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))
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Source§impl Serialize for ShaderDefinition
impl Serialize for ShaderDefinition
Source§impl Visit for ShaderDefinition
impl Visit for ShaderDefinition
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for ShaderDefinition
Auto Trait Implementations§
impl Freeze for ShaderDefinition
impl RefUnwindSafe for ShaderDefinition
impl Send for ShaderDefinition
impl Sync for ShaderDefinition
impl Unpin for ShaderDefinition
impl UnwindSafe for ShaderDefinition
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impl<T> Downcast for Twhere
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