pub struct EnumPropertyEditorDefinition<T>where
T: InspectableEnum,{
pub variant_generator: fn(usize) -> T,
pub index_generator: fn(&T) -> usize,
pub names_generator: fn() -> Vec<String>,
}
Fields§
§variant_generator: fn(usize) -> T
§index_generator: fn(&T) -> usize
§names_generator: fn() -> Vec<String>
Implementations§
Source§impl<T> EnumPropertyEditorDefinition<T>where
T: InspectableEnum + Default,
impl<T> EnumPropertyEditorDefinition<T>where
T: InspectableEnum + Default,
pub fn new_optional() -> EnumPropertyEditorDefinition<Option<T>>
Source§impl<T, E> EnumPropertyEditorDefinition<T>
impl<T, E> EnumPropertyEditorDefinition<T>
pub fn new() -> EnumPropertyEditorDefinition<T>
Trait Implementations§
Source§impl<T> Clone for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
impl<T> Clone for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
Source§fn clone(&self) -> EnumPropertyEditorDefinition<T>
fn clone(&self) -> EnumPropertyEditorDefinition<T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<T> Debug for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
impl<T> Debug for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
Source§impl<T> PropertyEditorDefinition for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
impl<T> PropertyEditorDefinition for EnumPropertyEditorDefinition<T>where
T: InspectableEnum,
Source§fn value_type_id(&self) -> TypeId
fn value_type_id(&self) -> TypeId
The type of property that the editor will edit.
Source§fn create_instance(
&self,
ctx: PropertyEditorBuildContext<'_, '_, '_, '_>,
) -> Result<PropertyEditorInstance, InspectorError>
fn create_instance( &self, ctx: PropertyEditorBuildContext<'_, '_, '_, '_>, ) -> Result<PropertyEditorInstance, InspectorError>
Build a widget that an Inspector can use to edit this property.
The returned value is either a simple property editor instance which contains just a
UiNode handle, or else it is a custom editor instance that contains both
the handle of the editor and the handle of the container.
Source§fn create_message(
&self,
ctx: PropertyEditorMessageContext<'_, '_, '_>,
) -> Result<Option<UiMessage>, InspectorError>
fn create_message( &self, ctx: PropertyEditorMessageContext<'_, '_, '_>, ) -> Result<Option<UiMessage>, InspectorError>
Create a message that will tell the editor widget to update itself with the current value
of the property. This is called by InspectorContext::sync. Read more
Source§fn translate_message(
&self,
ctx: PropertyEditorTranslationContext<'_, '_>,
) -> Option<PropertyChanged>
fn translate_message( &self, ctx: PropertyEditorTranslationContext<'_, '_>, ) -> Option<PropertyChanged>
Translate messages from the editor widget created by PropertyEditorDefinition::create_message into
PropertyChanged messages that the Inspector widget can use to apply updates.
The given PropertyEditorTranslationContext contains all the relevant details of the message to be
translated.
Auto Trait Implementations§
impl<T> Freeze for EnumPropertyEditorDefinition<T>
impl<T> RefUnwindSafe for EnumPropertyEditorDefinition<T>
impl<T> Send for EnumPropertyEditorDefinition<T>
impl<T> Sync for EnumPropertyEditorDefinition<T>
impl<T> Unpin for EnumPropertyEditorDefinition<T>
impl<T> UnwindSafe for EnumPropertyEditorDefinition<T>
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impl<T> AsyncTaskResult for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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