Expand description
Standard prelude for animation blending state machine, that contains all most commonly used types and traits.
Structs§
- Animation
Blending State Machine - Animation blending state machine (ABSM) is a node that takes multiple animations from an animation player and
mixes them in arbitrary way into one animation. Usually, ABSMs are used to animate humanoid characters in games,
by blending multiple states with one or more animations. More info about state machines can be found in
Machinedocs. - Animation
Blending State Machine Builder - Animation blending state machine builder allows you to create state machines in declarative manner.
- Parameter
Container - A container for all parameters used by a state machine. Parameters are shared across multiple animation layers.
- Parameter
Definition - A parameter value with its name.
Enums§
- Animation
Event Collection Strategy - A way of animation events collection.
- Parameter
- Machine parameter is a named variable of a fixed type. Machine uses various parameters for specific actions. For example
Rule parameter is used to check where transition from a state to state is possible,
Weightparameters are used to be a source real numbers that are used to calculate blend weights, etc. - Pose
Weight - Specific animation pose weight.
Type Aliases§
- AndNode
- UI-specific animation blending state machine And logic node.
- Animation
Events Source - UI-specific animation blending state machine animation events source.
- Base
Pose Node - UI-specific animation blending state machine base pose node.
- Blend
Animations - UI-specific animation blending state machine BlendAnimations node.
- Blend
Animations ByIndex - UI-specific animation blending state machine BlendAnimationsByIndex node.
- Blend
Pose - UI-specific animation blending state machine BlendPose node.
- Blend
Space - UI-specific animation blending state machine BlendSpace node.
- Blend
Space Point - UI-specific animation blending state machine blend space point.
- Event
- UI-specific animation blending state machine layer mask.
- Indexed
Blend Input - UI-specific animation blending state machine IndexedBlendInput node.
- Layer
Animation Events Collection - UI-specific animation blending state machine layer animation events collection.
- Layer
Mask - UI-specific animation blending state machine layer mask.
- Logic
Node - UI-specific animation blending state machine logic node.
- Machine
- UI-specific animation blending state machine.
- Machine
Layer - UI-specific animation blending state machine layer.
- NotNode
- UI-specific animation blending state machine Not logic node.
- OrNode
- UI-specific animation blending state machine Or logic node.
- Play
Animation - UI-specific animation pose node.
- Pose
Node - UI-specific animation pose node.
- Root
Motion Settings - UI-specific root motion settings.
- State
- UI-specific animation blending state machine state.
- State
Action - UI-specific animation blending state machine state action.
- State
Action Wrapper - UI-specific animation blending state machine state action wrapper.
- Transition
- UI-specific animation blending state machine transition.
- XorNode
- UI-specific animation blending state machine Xor logic nde.