pub type BasePoseNode = BasePoseNode<Handle<UiNode>>;Expand description
UI-specific animation blending state machine base pose node.
Aliased Type§
pub struct BasePoseNode {
pub position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub parent_state: Handle<State<Handle<UiNode>>>,
}Fields§
§position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>Position on the canvas, it is editor-specific data.
parent_state: Handle<State<Handle<UiNode>>>A handle of parent state that “owns” the node.