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RendererResources

Struct RendererResources 

Source
pub struct RendererResources {
Show 15 fields pub white_dummy: GpuTexture, pub black_dummy: GpuTexture, pub environment_dummy: GpuTexture, pub normal_dummy: GpuTexture, pub metallic_dummy: GpuTexture, pub volume_dummy: GpuTexture, pub bone_matrices_stub_uniform_buffer: GpuBuffer, pub linear_clamp_sampler: GpuSampler, pub linear_mipmap_linear_clamp_sampler: GpuSampler, pub linear_wrap_sampler: GpuSampler, pub nearest_clamp_sampler: GpuSampler, pub nearest_wrap_sampler: GpuSampler, pub quad: GpuGeometryBuffer, pub cube: GpuGeometryBuffer, pub shaders: ShadersContainer,
}
Expand description

A set of textures of certain kinds that could be used as a stub in cases when you don’t have your own texture of this kind.

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§white_dummy: GpuTexture

White, one pixel, texture which will be used as stub when rendering something without a texture specified.

§black_dummy: GpuTexture

Black, one pixel, texture.

§environment_dummy: GpuTexture

A cube map with 6 textures of 1x1 black pixel in size.

§normal_dummy: GpuTexture

One pixel texture with (0, 1, 0) vector is used as stub when rendering something without a normal map.

§metallic_dummy: GpuTexture

One pixel texture used as stub when rendering something without a metallic texture. Default metalness is 0.0

§volume_dummy: GpuTexture

One pixel volume texture.

§bone_matrices_stub_uniform_buffer: GpuBuffer

A stub uniform buffer for situation when there’s no actual bone matrices.

§linear_clamp_sampler: GpuSampler

A sampler with the linear filtration that clamps incoming UVs to [0;1] range.

§linear_mipmap_linear_clamp_sampler: GpuSampler

A sampler with the linear filtration and mipmapping that clamps incoming UVs to [0;1] range.

§linear_wrap_sampler: GpuSampler

A sampler with the linear filtration.

§nearest_clamp_sampler: GpuSampler

A sampler with the nearest filtration that clamps incoming UVs to [0;1] range.

§nearest_wrap_sampler: GpuSampler

A sampler with the nearest filtration.

§quad: GpuGeometryBuffer

Unit oXY-oriented quad.

§cube: GpuGeometryBuffer

Unit cube centered around the origin.

§shaders: ShadersContainer

A set of standard shaders used by the engine.

Implementations§

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impl RendererResources

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pub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>

Creates a new set of renderer resources.

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pub fn sampler_fallback(&self, sampler_fallback: SamplerFallback) -> &GpuTexture

Picks a texture that corresponds to the actual value of the given sampler fallback.

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