pub struct ShadersContainer {Show 27 fields
pub decal: RenderPassContainer,
pub spot_light: RenderPassContainer,
pub point_light: RenderPassContainer,
pub directional_light: RenderPassContainer,
pub ambient_light: RenderPassContainer,
pub volume_marker_lit: RenderPassContainer,
pub pixel_counter: RenderPassContainer,
pub debug: RenderPassContainer,
pub fxaa: RenderPassContainer,
pub spot_light_volume: RenderPassContainer,
pub point_light_volume: RenderPassContainer,
pub volume_marker_vol: RenderPassContainer,
pub visibility_optimizer: RenderPassContainer,
pub ssao: RenderPassContainer,
pub visibility: RenderPassContainer,
pub blit: RenderPassContainer,
pub hdr_adaptation: RenderPassContainer,
pub hdr_luminance: RenderPassContainer,
pub hdr_downscale: RenderPassContainer,
pub hdr_map: RenderPassContainer,
pub bloom: RenderPassContainer,
pub skybox: RenderPassContainer,
pub gaussian_blur: RenderPassContainer,
pub box_blur: RenderPassContainer,
pub ui: RenderPassContainer,
pub environment_map_specular_convolution: RenderPassContainer,
pub environment_map_irradiance_convolution: RenderPassContainer,
}Expand description
A set of standard shaders used by the engine.
Fields§
§decal: RenderPassContainerA shader that is used to draw deferred decals.
spot_light: RenderPassContainerA spotlight shader for deferred renderer.
point_light: RenderPassContainerA point light shader for deferred renderer.
directional_light: RenderPassContainerA directional light shader for deferred renderer.
ambient_light: RenderPassContainerA ambient light shader for deferred renderer.
volume_marker_lit: RenderPassContainerA shader that is used to mark pixels affected by a light source in deferred renderer.
pixel_counter: RenderPassContainerA simple shader that is used to count pixels.
debug: RenderPassContainerDebug shader that is used to draw debug geometry.
fxaa: RenderPassContainerFast approximate antialiasing shader.
spot_light_volume: RenderPassContainerA shader for volumetric spotlight.
point_light_volume: RenderPassContainerA shader for volumetric point light.
volume_marker_vol: RenderPassContainerA shader that is used to mark pixels affected by a light source when rendering a light volume.
visibility_optimizer: RenderPassContainerA shader that packs the raw visibility buffer into an optimized version.
ssao: RenderPassContainerScreen-space ambient occlusion shader.
visibility: RenderPassContainerA shader that is used in visibility test for occlusion culling.
blit: RenderPassContainerA shader for simple image blitting.
hdr_adaptation: RenderPassContainerA shader for eye adaptation for high dynamic range rendering.
hdr_luminance: RenderPassContainerA shader for frame luminance calculations for high dynamic range rendering.
hdr_downscale: RenderPassContainerA shader for frame luminance downscaling for high dynamic range rendering.
hdr_map: RenderPassContainerA shader for tone mapping for high dynamic range rendering.
bloom: RenderPassContainerA shader that extracts bright pixels from an image.
skybox: RenderPassContainerA shader that is used to render a skybox.
gaussian_blur: RenderPassContainerA gaussian blur shader.
box_blur: RenderPassContainerA simple box blur shader.
ui: RenderPassContainerUser interface shader.
environment_map_specular_convolution: RenderPassContainerEnvironment map specular convolution shader.
environment_map_irradiance_convolution: RenderPassContainerEnvironment map irradiance convolution shader.
Implementations§
Source§impl ShadersContainer
impl ShadersContainer
Sourcepub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>
pub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>
Creates a new shaders container.
Auto Trait Implementations§
impl Freeze for ShadersContainer
impl !RefUnwindSafe for ShadersContainer
impl !Send for ShadersContainer
impl !Sync for ShadersContainer
impl Unpin for ShadersContainer
impl !UnwindSafe for ShadersContainer
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