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ShadersContainer

Struct ShadersContainer 

Source
pub struct ShadersContainer {
Show 27 fields pub decal: RenderPassContainer, pub spot_light: RenderPassContainer, pub point_light: RenderPassContainer, pub directional_light: RenderPassContainer, pub ambient_light: RenderPassContainer, pub volume_marker_lit: RenderPassContainer, pub pixel_counter: RenderPassContainer, pub debug: RenderPassContainer, pub fxaa: RenderPassContainer, pub spot_light_volume: RenderPassContainer, pub point_light_volume: RenderPassContainer, pub volume_marker_vol: RenderPassContainer, pub visibility_optimizer: RenderPassContainer, pub ssao: RenderPassContainer, pub visibility: RenderPassContainer, pub blit: RenderPassContainer, pub hdr_adaptation: RenderPassContainer, pub hdr_luminance: RenderPassContainer, pub hdr_downscale: RenderPassContainer, pub hdr_map: RenderPassContainer, pub bloom: RenderPassContainer, pub skybox: RenderPassContainer, pub gaussian_blur: RenderPassContainer, pub box_blur: RenderPassContainer, pub ui: RenderPassContainer, pub environment_map_specular_convolution: RenderPassContainer, pub environment_map_irradiance_convolution: RenderPassContainer,
}
Expand description

A set of standard shaders used by the engine.

Fields§

§decal: RenderPassContainer

A shader that is used to draw deferred decals.

§spot_light: RenderPassContainer

A spotlight shader for deferred renderer.

§point_light: RenderPassContainer

A point light shader for deferred renderer.

§directional_light: RenderPassContainer

A directional light shader for deferred renderer.

§ambient_light: RenderPassContainer

A ambient light shader for deferred renderer.

§volume_marker_lit: RenderPassContainer

A shader that is used to mark pixels affected by a light source in deferred renderer.

§pixel_counter: RenderPassContainer

A simple shader that is used to count pixels.

§debug: RenderPassContainer

Debug shader that is used to draw debug geometry.

§fxaa: RenderPassContainer

Fast approximate antialiasing shader.

§spot_light_volume: RenderPassContainer

A shader for volumetric spotlight.

§point_light_volume: RenderPassContainer

A shader for volumetric point light.

§volume_marker_vol: RenderPassContainer

A shader that is used to mark pixels affected by a light source when rendering a light volume.

§visibility_optimizer: RenderPassContainer

A shader that packs the raw visibility buffer into an optimized version.

§ssao: RenderPassContainer

Screen-space ambient occlusion shader.

§visibility: RenderPassContainer

A shader that is used in visibility test for occlusion culling.

§blit: RenderPassContainer

A shader for simple image blitting.

§hdr_adaptation: RenderPassContainer

A shader for eye adaptation for high dynamic range rendering.

§hdr_luminance: RenderPassContainer

A shader for frame luminance calculations for high dynamic range rendering.

§hdr_downscale: RenderPassContainer

A shader for frame luminance downscaling for high dynamic range rendering.

§hdr_map: RenderPassContainer

A shader for tone mapping for high dynamic range rendering.

§bloom: RenderPassContainer

A shader that extracts bright pixels from an image.

§skybox: RenderPassContainer

A shader that is used to render a skybox.

§gaussian_blur: RenderPassContainer

A gaussian blur shader.

§box_blur: RenderPassContainer

A simple box blur shader.

§ui: RenderPassContainer

User interface shader.

§environment_map_specular_convolution: RenderPassContainer

Environment map specular convolution shader.

§environment_map_irradiance_convolution: RenderPassContainer

Environment map irradiance convolution shader.

Implementations§

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impl ShadersContainer

Source

pub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>

Creates a new shaders container.

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