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DynamicSurfaceCache

Struct DynamicSurfaceCache 

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pub struct DynamicSurfaceCache { /* private fields */ }
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A cache for dynamic surfaces, the content of which changes every frame. The main purpose of this cache is to keep associated GPU buffers alive a long as the surfaces in the cache and thus prevent redundant resource reallocation on every frame. This is very important for dynamic drawing, such as 2D sprites, tile maps, etc.

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impl DynamicSurfaceCache

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pub fn new() -> Self

Creates a new empty cache.

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pub fn get_or_create( &mut self, unique_id: u64, layout: &[VertexAttributeDescriptor], ) -> SurfaceResource

Tries to get an existing surface from the cache using its unique id or creates a new one and returns it.

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pub fn clear(&mut self)

Clears the surfaces in the cache, does not clear the cache itself.

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impl Default for DynamicSurfaceCache

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fn default() -> DynamicSurfaceCache

Returns the “default value” for a type. Read more

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