pub struct DynamicSurfaceCache { /* private fields */ }Expand description
A cache for dynamic surfaces, the content of which changes every frame. The main purpose of this cache is to keep associated GPU buffers alive a long as the surfaces in the cache and thus prevent redundant resource reallocation on every frame. This is very important for dynamic drawing, such as 2D sprites, tile maps, etc.
Implementations§
Source§impl DynamicSurfaceCache
impl DynamicSurfaceCache
Sourcepub fn get_or_create(
&mut self,
unique_id: u64,
layout: &[VertexAttributeDescriptor],
) -> SurfaceResource
pub fn get_or_create( &mut self, unique_id: u64, layout: &[VertexAttributeDescriptor], ) -> SurfaceResource
Tries to get an existing surface from the cache using its unique id or creates a new one and returns it.
Trait Implementations§
Source§impl Default for DynamicSurfaceCache
impl Default for DynamicSurfaceCache
Source§fn default() -> DynamicSurfaceCache
fn default() -> DynamicSurfaceCache
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DynamicSurfaceCache
impl !RefUnwindSafe for DynamicSurfaceCache
impl Send for DynamicSurfaceCache
impl Sync for DynamicSurfaceCache
impl Unpin for DynamicSurfaceCache
impl !UnwindSafe for DynamicSurfaceCache
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