Skip to main content

Module cache

Module cache 

Source

Modules§

geometry
shader
texture
uniform
Uniform buffer cache could be considered as pool of uniform buffers of fixed size. See UniformBufferCache for more info.

Structs§

CacheEntry
DynamicSurfaceCache
A cache for dynamic surfaces, the content of which changes every frame. The main purpose of this cache is to keep associated GPU buffers alive a long as the surfaces in the cache and thus prevent redundant resource reallocation on every frame. This is very important for dynamic drawing, such as 2D sprites, tile maps, etc.
TemporaryCache
TimeToLive