pub struct GameError {
pub kind: GameErrorKind,
pub trace: Option<Backtrace>,
}Expand description
An error that may occur during game code execution.
Fields§
§kind: GameErrorKindThe actual kind of the error.
trace: Option<Backtrace>Optional stack trace of the error. See enable_backtrace_capture for more info.
Implementations§
Source§impl GameError
impl GameError
Sourcepub fn new(kind: GameErrorKind) -> Self
pub fn new(kind: GameErrorKind) -> Self
Creates a new error from the specified kind.
Sourcepub fn user(value: impl Error + 'static) -> Self
pub fn user(value: impl Error + 'static) -> Self
A shortcut GameError::user(value) for GameError::UserError(Box::new(value)).
Sourcepub fn str(value: impl AsRef<str>) -> Self
pub fn str(value: impl AsRef<str>) -> Self
A shortcut for GameErrorKind::StringError
Trait Implementations§
Source§impl Error for GameError
impl Error for GameError
1.30.0 · Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Source§impl From<DynTypeError> for GameError
impl From<DynTypeError> for GameError
Source§fn from(value: DynTypeError) -> Self
fn from(value: DynTypeError) -> Self
Converts to this type from the input type.
Source§impl From<GraphError> for GameError
impl From<GraphError> for GameError
Source§fn from(value: GraphError) -> Self
fn from(value: GraphError) -> Self
Converts to this type from the input type.
Source§impl From<VisitError> for GameError
impl From<VisitError> for GameError
Source§fn from(value: VisitError) -> Self
fn from(value: VisitError) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl !Freeze for GameError
impl !RefUnwindSafe for GameError
impl !Send for GameError
impl !Sync for GameError
impl Unpin for GameError
impl !UnwindSafe for GameError
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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