pub struct Shader {
pub definition: ShaderDefinition,
pub cache_index: Arc<AtomicIndex>,
}Expand description
Internal state of the shader.
§Notes
Usually you don’t need to access internals of the shader, but there sometimes could be a need to read shader definition, to get supported passes and properties.
Fields§
§definition: ShaderDefinitionShader definition contains description of properties and render passes.
cache_index: Arc<AtomicIndex>An id that can be used to create associated GPU resources.
Implementations§
Source§impl Shader
impl Shader
Sourcepub async fn from_file<P>(
path: P,
io: &(dyn ResourceIo + 'static),
) -> Result<Shader, ShaderError>
pub async fn from_file<P>( path: P, io: &(dyn ResourceIo + 'static), ) -> Result<Shader, ShaderError>
Creates a shader from file.
Sourcepub fn from_string(str: &str) -> Result<Shader, ShaderError>
pub fn from_string(str: &str) -> Result<Shader, ShaderError>
Creates a shader from string.
Sourcepub fn from_string_bytes(bytes: &[u8]) -> Result<Shader, ShaderError>
pub fn from_string_bytes(bytes: &[u8]) -> Result<Shader, ShaderError>
Creates a shader from string represented as raw bytes. This function will fail if the bytes
does not contain Utf8-encoded string.
Sourcepub fn find_texture_resource(
&self,
name: &str,
) -> Option<&ShaderResourceDefinition>
pub fn find_texture_resource( &self, name: &str, ) -> Option<&ShaderResourceDefinition>
Tries to find a texture resource with the specified name.
Sourcepub fn find_property_group_resource(
&self,
name: &str,
) -> Option<&ShaderResourceDefinition>
pub fn find_property_group_resource( &self, name: &str, ) -> Option<&ShaderResourceDefinition>
Tries to find a property group resource with the specified name.
Sourcepub fn has_texture_resource(&self, name: &str) -> bool
pub fn has_texture_resource(&self, name: &str) -> bool
Checks if this shader has a texture resource with the specified name.
Sourcepub fn has_property_group_resource(&self, name: &str) -> bool
pub fn has_property_group_resource(&self, name: &str) -> bool
Checks if this shader has a property group resource with the specified name.
Trait Implementations§
Source§impl Reflect for Shaderwhere
Shader: 'static,
impl Reflect for Shaderwhere
Shader: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
fn query_derived_types(&self) -> &'static [TypeId]
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
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fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<Shader>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
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Source§impl ResourceData for Shader
impl ResourceData for Shader
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fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>>
Source§fn can_be_saved(&self) -> bool
fn can_be_saved(&self) -> bool
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resource type supports saving, for example there might be temporary resource type that is
used only at runtime which does not need saving at all.Source§fn try_clone_box(&self) -> Option<Box<dyn ResourceData>>
fn try_clone_box(&self) -> Option<Box<dyn ResourceData>>
None if the underlying type is
non-cloneable.Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
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