pub struct ShaderResourceDefinition {
pub name: ImmutableString,
pub kind: ShaderResourceKind,
pub binding: usize,
}Expand description
Shader resource definition.
Fields§
§name: ImmutableStringThe name of the uniform as it appears in the source code, ready to be passed to glGetUniformLocation.
If the name begins with “fyrox_” then Fyrox will treat it specially and try to automatically generate
the uniform’s value based on its name, such as “fyrox_sceneDepth”.
kind: ShaderResourceKindA kind of resource.
binding: usizeEach of a program’s active uniform blocks has a corresponding uniform buffer binding point.
Binding points for active uniform blocks are assigned using glUniformBlockBinding.
For textures, glUniform1i is used to assign the texture’s binding point to the texture uniform.
Implementations§
Source§impl ShaderResourceDefinition
impl ShaderResourceDefinition
Sourcepub fn is_built_in(&self) -> bool
pub fn is_built_in(&self) -> bool
Fyrox provides certain resources to shaders automatically, without the resources needing
to be part of the material. This method is used by the fyrox-impl crate to decide whether
it should look for the resource in the material (if false) or whether it should assume
that this resource will be among the automatically provided resources.
Trait Implementations§
Source§impl Clone for ShaderResourceDefinition
impl Clone for ShaderResourceDefinition
Source§fn clone(&self) -> ShaderResourceDefinition
fn clone(&self) -> ShaderResourceDefinition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ShaderResourceDefinition
impl Debug for ShaderResourceDefinition
Source§impl Default for ShaderResourceDefinition
impl Default for ShaderResourceDefinition
Source§fn default() -> ShaderResourceDefinition
fn default() -> ShaderResourceDefinition
Source§impl<'de> Deserialize<'de> for ShaderResourceDefinition
impl<'de> Deserialize<'de> for ShaderResourceDefinition
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceDefinition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceDefinition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for ShaderResourceDefinition
impl PartialEq for ShaderResourceDefinition
Source§impl Reflect for ShaderResourceDefinitionwhere
ShaderResourceDefinition: 'static,
impl Reflect for ShaderResourceDefinitionwhere
ShaderResourceDefinition: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
fn query_derived_types(&self) -> &'static [TypeId]
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_ref(&self, func: &mut dyn FnMut(&[FieldRef<'_, '_>]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<ShaderResourceDefinition>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&(dyn Any + 'static)))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Any + 'static)))
fn as_reflect(&self, func: &mut dyn FnMut(&(dyn Reflect + 'static)))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Reflect + 'static)))
Source§fn set_field(
&mut self,
field_name: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>),
)
fn set_field( &mut self, field_name: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>), )
#[reflect(setter = ..)] or falls back to
Reflect::field_mutfn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )
fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
fn as_handle( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHandle + 'static)>), )
fn as_handle_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHandle + 'static)>), )
Source§impl Serialize for ShaderResourceDefinition
impl Serialize for ShaderResourceDefinition
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Visit for ShaderResourceDefinition
impl Visit for ShaderResourceDefinition
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
impl StructuralPartialEq for ShaderResourceDefinition
Auto Trait Implementations§
impl Freeze for ShaderResourceDefinition
impl RefUnwindSafe for ShaderResourceDefinition
impl Send for ShaderResourceDefinition
impl Sync for ShaderResourceDefinition
impl Unpin for ShaderResourceDefinition
impl UnwindSafe for ShaderResourceDefinition
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