pub struct GlShader {
pub id: <Context as HasContext>::Shader,
/* private fields */
}Fields§
§id: <Context as HasContext>::ShaderImplementations§
Source§impl GlShader
impl GlShader
Sourcepub fn new(
server: &GlGraphicsServer,
name: String,
kind: ShaderKind,
source: String,
resources: &[ShaderResourceDefinition],
line_offset: isize,
) -> Result<GlShader, FrameworkError>
pub fn new( server: &GlGraphicsServer, name: String, kind: ShaderKind, source: String, resources: &[ShaderResourceDefinition], line_offset: isize, ) -> Result<GlShader, FrameworkError>
Generate and compile the source code for a shader.
server: The OpenGL context that is used to compile the shader.name: The name of the shader that will be used to log messages about the compilation and report errors.kind: Is this a vertex shader or a fragment shader?source: The source code for the shader, excluding the uniform declarations that are automatically generated.resources: Resource definitions that are used to automatically generate uniform declarations in the source code before compiling.line_offset: The position of the first line of source code in whatever file it came from, for error reporting.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GlShader
impl !RefUnwindSafe for GlShader
impl !Send for GlShader
impl !Sync for GlShader
impl Unpin for GlShader
impl !UnwindSafe for GlShader
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