pub struct EngineInitParams {
pub graphics_context_params: GraphicsContextParams,
pub serialization_context: Arc<SerializationContext>,
pub widget_constructors: Arc<WidgetConstructorContainer>,
pub dyn_type_constructors: Arc<DynTypeConstructorContainer>,
pub resource_manager: ResourceManager,
pub task_pool: Arc<TaskPool>,
}Expand description
Engine initialization parameters.
Fields§
§graphics_context_params: GraphicsContextParamsA set of parameters for graphics context initialization. Keep in mind that the engine will not initialize
graphics context for you. Instead, you need to call Engine::initialize_graphics_context on Event::Resumed
event and Engine::destroy_graphics_context on Event::Suspended event. If you don’t need a graphics context
(for example for game servers), then you can pass Default::default here and do not call any methods.
serialization_context: Arc<SerializationContext>A special container that is able to create nodes by their type UUID.
widget_constructors: Arc<WidgetConstructorContainer>A container with widget constructors.
dyn_type_constructors: Arc<DynTypeConstructorContainer>A container for dynamic types. See DynTypeConstructorContainer docs for more info.
resource_manager: ResourceManagerA resource manager.
task_pool: Arc<TaskPool>Task pool for asynchronous task management.
Auto Trait Implementations§
impl Freeze for EngineInitParams
impl !RefUnwindSafe for EngineInitParams
impl !Send for EngineInitParams
impl !Sync for EngineInitParams
impl Unpin for EngineInitParams
impl !UnwindSafe for EngineInitParams
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