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GraphicsContextParams

Struct GraphicsContextParams 

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pub struct GraphicsContextParams {
    pub window_attributes: WindowAttributes,
    pub vsync: bool,
    pub msaa_sample_count: Option<u8>,
    pub graphics_server_constructor: GraphicsServerConstructor,
    pub named_objects: bool,
}
Expand description

A set of parameters that could be used to initialize graphics context.

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§window_attributes: WindowAttributes

Attributes of the main application window.

§vsync: bool

Whether to use vertical synchronization or not. V-sync will force your game to render frames with the synchronization rate of your monitor (which is ~60 FPS). Keep in mind that vertical synchronization might not be available on your OS.

§msaa_sample_count: Option<u8>

Amount of samples for MSAA. Must be a power of two (1, 2, 4, 8). None means disabled. MSAA works only for forward rendering and does not work for deferred rendering.

§graphics_server_constructor: GraphicsServerConstructor

Graphic server constructor. See GraphicsServerConstructor docs for more info.

§named_objects: bool

A flag, that if raised tells the engine to assign meaningful names for GPU objects. This option is very useful for debugging. This option is off by default, because if may cause crashes on some video driver due to poor implementation in the driver.

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impl Clone for GraphicsContextParams

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fn clone(&self) -> GraphicsContextParams

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for GraphicsContextParams

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fn default() -> Self

Returns the “default value” for a type. Read more

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