pub enum GraphicsContext {
Initialized(InitializedGraphicsContext),
Uninitialized(GraphicsContextParams),
}
Expand description
Graphics context of the engine, it could be in two main states:
GraphicsContext::Initialized
- active graphics context, that is fully initialized and ready for use.GraphicsContext::Uninitialized
- suspended graphics context, that contains a set of params that could be used for further initialization.
By default, when you creating an engine, there’s no graphics context initialized. It must be initialized
manually (if you need it) on Event::Resumed
. On most operating systems, it is possible to initialize
graphics context right after the engine was created. However Android won’t allow you to do this, also on
some versions of macOS immediate initialization could lead to panic.
You can switch between these states whenever you need, for example if your application does not need a window and a renderer at all you can just not create graphics context. This could be useful for game servers or background applications. When you destroy a graphics context, the engine will remember the options with which it was created and some of the main window parameters (position, size, etc.) and will re-use these parameters on a next initialization attempt.
Variants§
Initialized(InitializedGraphicsContext)
Fully initialized graphics context. See InitializedGraphicsContext
docs for more info.
Uninitialized(GraphicsContextParams)
Uninitialized (suspended) graphics context. See GraphicsContextParams
docs for more info.
Implementations§
Source§impl GraphicsContext
impl GraphicsContext
Sourcepub fn as_initialized_ref(&self) -> &InitializedGraphicsContext
pub fn as_initialized_ref(&self) -> &InitializedGraphicsContext
Attempts to cast a graphics context to its initialized version. The method will panic if the context is not initialized.
Sourcepub fn as_initialized_mut(&mut self) -> &mut InitializedGraphicsContext
pub fn as_initialized_mut(&mut self) -> &mut InitializedGraphicsContext
Attempts to cast a graphics context to its initialized version. The method will panic if the context is not initialized.
Auto Trait Implementations§
impl !Freeze for GraphicsContext
impl !RefUnwindSafe for GraphicsContext
impl !Send for GraphicsContext
impl !Sync for GraphicsContext
impl Unpin for GraphicsContext
impl !UnwindSafe for GraphicsContext
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Any
. Could be used to downcast a trait object
to a particular type.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Any
. Could be used to downcast a trait object
to a particular type.fn into_any(self: Box<T>) -> Box<dyn Any>
Source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.