pub struct InitializedGraphicsContext {
pub window: Window,
pub renderer: Renderer,
/* private fields */
}
Expand description
An initialized graphics context. It contains the main application window and the renderer instance.
Fields§
§window: Window
Main application window.
renderer: Renderer
Current renderer.
Implementations§
Source§impl InitializedGraphicsContext
impl InitializedGraphicsContext
Sourcepub fn set_window_icon_from_memory(&mut self, data: &[u8])
pub fn set_window_icon_from_memory(&mut self, data: &[u8])
Tries to set a new icon for the window from the given data source. The data source must contain
some of the supported texture types data (png, bmp, jpg images). You can call this method
with include_bytes
macro to pass file’s data directly.
Sourcepub fn set_window_icon_from_texture(&mut self, texture: &TextureResource)
pub fn set_window_icon_from_texture(&mut self, texture: &TextureResource)
Tries to set a new icon for the window using the given texture.
Auto Trait Implementations§
impl !Freeze for InitializedGraphicsContext
impl !RefUnwindSafe for InitializedGraphicsContext
impl !Send for InitializedGraphicsContext
impl !Sync for InitializedGraphicsContext
impl Unpin for InitializedGraphicsContext
impl !UnwindSafe for InitializedGraphicsContext
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