pub struct AnimationRunner { /* private fields */ }Implementations§
Source§impl AnimationRunner
impl AnimationRunner
pub fn new() -> Self
pub fn start(&mut self, area: Rect, kind: AnimationKind) -> AnimationId
Sourcepub fn start_with_id(
&mut self,
id: AnimationId,
area: Rect,
kind: AnimationKind,
)
pub fn start_with_id( &mut self, id: AnimationId, area: Rect, kind: AnimationKind, )
Start an effect using a caller-supplied ID. Intended for the plugin bridge, where the plugin-side counter is the source of truth so the JS call can return the ID synchronously.
Replaces any existing active effect covering exactly the same area. Without this, rapid re-triggers over the same Rect (tab cycling, dashboard data refresh) stack effects whose snapshots contaminate each other: the second effect’s “after” snapshot is taken from a buffer the first effect has already shifted, so when both finish the final image is frozen mid-transition. Replacement keeps exactly one effect per area — the latest one wins, its before-snapshot (read from the runner’s last_frame) captures whatever the user is actually seeing right now, including any in-flight shift, and the new push-over-blanks starts from there.
pub fn cancel(&mut self, id: AnimationId)
Sourcepub fn has_dismissable(&self) -> bool
pub fn has_dismissable(&self) -> bool
True if an interactive, dismiss-on-input effect (the wave) is running.
Sourcepub fn cancel_dismissable(&mut self)
pub fn cancel_dismissable(&mut self)
Tear down any interactive, dismiss-on-input effect (the wave).
Sourcepub fn capture_before_all(&mut self)
pub fn capture_before_all(&mut self)
Let each active effect snapshot the “before” state of its Rect
from the cached last-frame buffer. Called once per render, at
the start of the pass. We can’t read the live frame.buffer_mut()
here because ratatui resets the current buffer before each draw
(see swap_buffers); our own cache is what actually holds what
was on screen last frame.
Effects still in their delay window are skipped, and effects
whose Rect falls outside the cached buffer (resize shrank the
terminal) are skipped too — they fall back to the slide-over-
blanks path.
pub fn apply_all(&mut self, buf: &mut Buffer)
pub fn is_active(&self) -> bool
Sourcepub fn total_started(&self) -> u64
pub fn total_started(&self) -> u64
Cumulative number of effects accepted by either start or
start_with_id, since this runner was constructed. Monotonic —
never decreases. Tests use this to detect that an effect was
kicked off without having to catch the transient is_active()
window between two polling ticks.
pub fn next_deadline(&self) -> Option<Instant>
Sourcepub fn last_frame_area(&self) -> Option<Rect>
pub fn last_frame_area(&self) -> Option<Rect>
Area of the cached last-frame buffer, i.e. the full screen as of
the previous render. None until the first frame has been drawn.
Full-screen effects (theme color transition) use this as their
Rect so callers don’t need to thread the terminal size through.
Sourcepub fn is_animating_at(&self, col: u16, row: u16) -> bool
pub fn is_animating_at(&self, col: u16, row: u16) -> bool
True if (col, row) falls inside the area of any running effect.
Use this to suppress click routing during an animation.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for AnimationRunner
impl !Sync for AnimationRunner
impl !UnwindSafe for AnimationRunner
impl Freeze for AnimationRunner
impl Send for AnimationRunner
impl Unpin for AnimationRunner
impl UnsafeUnpin for AnimationRunner
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