pub enum AnimationKind {
SlideIn {
from: Edge,
duration: Duration,
delay: Duration,
},
CursorJump {
from: (u16, u16),
to: (u16, u16),
duration: Duration,
cursor_color: Color,
bg_color: Color,
},
ColorTransition {
duration: Duration,
},
Wave {
duration: Duration,
},
}Variants§
SlideIn
CursorJump
Animate the cursor moving from one screen cell to another. Paints a
short trail of cells along the line from from to to: the head
cell uses cursor_color as background; trailing cells fade toward
bg_color (older positions are closer to bg). from/to are
absolute screen coordinates (col, row).
ColorTransition
Crossfade every cell’s fg/bg color from what was on screen last
frame to the freshly painted colors. Glyphs are untouched — only
colors interpolate — so a theme switch melts into the new palette
instead of flipping. Cells whose colors can’t be resolved to RGB
(Reset / indexed) switch instantly.
Wave
Playful full-screen effect: a crest of wave glyphs rises from the
bottom edge and, as it sweeps past each row, kicks every painted
cell (“ink” particle) on that row upward and sideways. Each
particle is then pulled back to its home cell by a damped spring,
so the whole UI — text, gutter, menu bar, status bar — bounces up,
down, and sideways before settling exactly back into place once the
wave exits the top. duration is a hard safety cap; the effect
normally ends earlier, the moment the crest is gone and every
particle has settled.
Trait Implementations§
Source§impl Clone for AnimationKind
impl Clone for AnimationKind
Source§fn clone(&self) -> AnimationKind
fn clone(&self) -> AnimationKind
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for AnimationKind
Source§impl Debug for AnimationKind
impl Debug for AnimationKind
impl Eq for AnimationKind
Source§impl PartialEq for AnimationKind
impl PartialEq for AnimationKind
Source§fn eq(&self, other: &AnimationKind) -> bool
fn eq(&self, other: &AnimationKind) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for AnimationKind
Auto Trait Implementations§
impl Freeze for AnimationKind
impl RefUnwindSafe for AnimationKind
impl Send for AnimationKind
impl Sync for AnimationKind
impl Unpin for AnimationKind
impl UnsafeUnpin for AnimationKind
impl UnwindSafe for AnimationKind
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