Skip to main content

VirtualTextManager

Struct VirtualTextManager 

Source
pub struct VirtualTextManager { /* private fields */ }
Expand description

Manages virtual text entries for a buffer

Uses the marker system for position tracking, so virtual text automatically adjusts when the buffer is edited.

Implementations§

Source§

impl VirtualTextManager

Source

pub fn new() -> Self

Create a new empty manager

Source

pub fn add( &mut self, marker_list: &mut MarkerList, position: usize, text: String, style: Style, vtext_position: VirtualTextPosition, priority: i32, ) -> VirtualTextId

Add a virtual text entry

§Arguments
  • marker_list - The marker list to create a position marker in
  • position - Byte offset in the buffer
  • text - Text to display
  • style - Styling for the text
  • vtext_position - Whether to render before or after the character
  • priority - Ordering priority (higher = later in render order)
§Returns

The ID of the created virtual text entry

Source

pub fn add_with_id( &mut self, marker_list: &mut MarkerList, position: usize, text: String, style: Style, vtext_position: VirtualTextPosition, priority: i32, string_id: String, ) -> VirtualTextId

Add a virtual text entry with a string identifier

This is useful for plugins that need to track and remove virtual texts by name.

Source

pub fn add_line( &mut self, marker_list: &mut MarkerList, position: usize, text: String, style: Style, placement: VirtualTextPosition, namespace: VirtualTextNamespace, priority: i32, ) -> VirtualTextId

Add a virtual line (LineAbove or LineBelow) with namespace for bulk removal

This is the primary API for features like git blame headers.

§Arguments
  • marker_list - The marker list to create a position marker in
  • position - Byte offset in the buffer (anchors the line to this position)
  • text - Full line content to display
  • style - Styling for the line
  • placement - LineAbove or LineBelow
  • namespace - Namespace for bulk removal (e.g., “git-blame”)
  • priority - Ordering when multiple lines at same position
Source

pub fn remove_by_id( &mut self, marker_list: &mut MarkerList, string_id: &str, ) -> bool

Remove a virtual text entry by its string identifier

Source

pub fn remove_by_prefix(&mut self, marker_list: &mut MarkerList, prefix: &str)

Remove all virtual text entries whose string_id starts with the given prefix

Source

pub fn remove( &mut self, marker_list: &mut MarkerList, id: VirtualTextId, ) -> bool

Remove a virtual text entry

Source

pub fn clear(&mut self, marker_list: &mut MarkerList)

Clear all virtual text entries

Source

pub fn len(&self) -> usize

Get the number of virtual text entries

Source

pub fn is_empty(&self) -> bool

Check if there are no virtual text entries

Source

pub fn query_range( &self, marker_list: &MarkerList, start: usize, end: usize, ) -> Vec<(usize, &VirtualText)>

Query virtual texts in a byte range

Returns a vector of (byte_position, &VirtualText) pairs, sorted by:

  1. Byte position (ascending)
  2. Priority (ascending, so higher priority renders later)
§Arguments
  • marker_list - The marker list to query positions from
  • start - Start byte offset (inclusive)
  • end - End byte offset (exclusive)
Source

pub fn build_lookup( &self, marker_list: &MarkerList, start: usize, end: usize, ) -> HashMap<usize, Vec<&VirtualText>>

Build a lookup map for efficient per-character access during rendering

Returns a HashMap where keys are byte positions and values are vectors of virtual texts at that position, sorted by priority.

Source

pub fn clear_namespace( &mut self, marker_list: &mut MarkerList, namespace: &VirtualTextNamespace, )

Clear all virtual texts in a namespace

This is the primary way plugins remove their virtual texts (e.g., before updating blame data).

Source

pub fn query_lines_in_range( &self, marker_list: &MarkerList, start: usize, end: usize, ) -> Vec<(usize, &VirtualText)>

Query only virtual LINES (LineAbove/LineBelow) in a byte range

Used by the render pipeline to inject header/footer lines. Returns (byte_position, &VirtualText) pairs sorted by position then priority.

Source

pub fn query_inline_in_range( &self, marker_list: &MarkerList, start: usize, end: usize, ) -> Vec<(usize, &VirtualText)>

Query only INLINE virtual texts (BeforeChar/AfterChar) in a byte range

Used by the render pipeline to inject inline hints.

Source

pub fn build_lines_lookup( &self, marker_list: &MarkerList, start: usize, end: usize, ) -> HashMap<usize, Vec<&VirtualText>>

Build a lookup map for virtual LINES, keyed by the line’s anchor byte position

For each source line, the renderer can quickly check if there are LineAbove or LineBelow virtual texts anchored to positions within that line.

Trait Implementations§

Source§

impl Default for VirtualTextManager

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<'a, T> FromIn<'a, T> for T

Source§

fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

Source§

fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
Source§

impl<D> OwoColorize for D

Source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
Source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
Source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
Source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
Source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
Source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
Source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
Source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
Source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
Source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
Source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
Source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
Source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
Source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
Source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
Source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
Source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
Source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
Source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
Source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
Source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
Source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
Source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
Source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
Source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
Source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
Source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
Source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
Source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
Source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
Source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
Source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
Source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
Source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
Source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
Source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
Source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
Source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
Source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
Source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
Source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
Source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
Source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
Source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
Source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
Source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
Source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
Source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
Source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
Source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
Source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
Source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
Source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
Source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ParallelSend for T