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MarkerList

Struct MarkerList 

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pub struct MarkerList { /* private fields */ }
Expand description

Marker list implementation using IntervalTree for O(log n) operations

This provides a backward-compatible API for the old Vec-based implementation, but uses IntervalTree internally for better performance with many markers.

Point markers (single positions) are represented as zero-length intervals.

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impl MarkerList

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pub fn new() -> Self

Create a new empty marker list

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pub fn create(&mut self, position: usize, left_affinity: bool) -> MarkerId

Create a new marker at the given position

§Arguments
  • position - Byte offset in the buffer
  • left_affinity - If true, marker stays before text inserted at this position
§Returns

The ID of the newly created marker

Note: Point markers are represented as zero-length intervals in the tree. The IntervalTree handles position adjustments using interval semantics, which differs slightly from explicit affinity for zero-length markers at exact edit positions. In practice, this doesn’t affect the LSP diagnostics use case.

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pub fn delete(&mut self, id: MarkerId)

Delete a marker

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pub fn set_position(&mut self, id: MarkerId, new_position: usize) -> bool

Move a marker to a new byte position, preserving its ID and affinity.

Implemented as delete + reinsert in the interval tree to maintain BST ordering invariants. The MarkerId is preserved so external references (VirtualTextManager, OverlayManager, MarginManager) remain valid. Returns false if the marker doesn’t exist. Cost: O(log n)

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pub fn get_position(&self, id: MarkerId) -> Option<usize>

Get the current byte position of a marker

For point markers (zero-length intervals), returns the start position. Cost: O(log n) with the IntervalTree implementation.

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pub fn query_range( &self, start: usize, end: usize, ) -> Vec<(MarkerId, usize, usize)>

Query all markers that overlap with a byte range

This is an efficient way to find all markers in a viewport/visible region. Returns a Vec of (MarkerId, start_position, end_position) tuples.

Cost: O(log n + k) where k is the number of overlapping markers

§Example
// Get all markers in the visible viewport
let visible_markers = marker_list.query_range(viewport_start, viewport_end);
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pub fn adjust_for_insert(&mut self, position: usize, length: usize)

Adjust all markers for an insertion

§Arguments
  • position - Byte offset where text was inserted
  • length - Number of bytes inserted

Delegates to IntervalTree’s adjust_for_edit with positive delta. Cost: O(log n)

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pub fn adjust_for_delete(&mut self, position: usize, length: usize)

Adjust all markers for a deletion

§Arguments
  • position - Byte offset where deletion starts
  • length - Number of bytes deleted

Delegates to IntervalTree’s adjust_for_edit with negative delta. Markers within the deleted range are automatically handled by the tree. Cost: O(log n)

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pub fn buffer_size(&self) -> usize

Get the total size of the buffer (not directly tracked by IntervalTree)

Note: This method is kept for API compatibility but is no longer used internally. The buffer size is managed by the Buffer struct, not by markers.

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pub fn marker_count(&self) -> usize

Get the number of markers

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pub fn create_line_anchor( &mut self, start: usize, end: usize, estimated_line: usize, confidence: AnchorConfidence, ) -> MarkerId

Create a line anchor at a specific byte range

This creates a marker that represents a line with an estimated line number. The byte positions are exact, but the line number may be estimated.

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pub fn get_line_anchor_info( &self, id: MarkerId, ) -> Option<(usize, AnchorConfidence)>

Get the line number and confidence for a line anchor

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pub fn update_line_anchor( &mut self, id: MarkerId, estimated_line: usize, confidence: AnchorConfidence, ) -> bool

Update a line anchor’s line number and confidence

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pub fn query_line_anchors( &self, start: usize, end: usize, ) -> Vec<(MarkerId, usize, usize, usize)>

Query all line anchors in a byte range

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pub fn nearest_line_anchor_before( &self, byte_offset: usize, ) -> Option<(MarkerId, usize, usize, usize)>

Find the nearest line anchor before a given byte position

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pub fn nearest_line_anchor_before_line( &self, line_num: usize, ) -> Option<(MarkerId, usize, usize, usize)>

Find the nearest line anchor before a given line number

Trait Implementations§

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impl Debug for MarkerList

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MarkerList

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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