pub struct OverlayManager { /* private fields */ }Expand description
Manages overlays for a buffer Overlays are sorted by priority for efficient rendering
Implementations§
Source§impl OverlayManager
impl OverlayManager
Sourcepub fn add(&mut self, overlay: Overlay) -> OverlayHandle
pub fn add(&mut self, overlay: Overlay) -> OverlayHandle
Add an overlay and return its handle for later removal
Sourcepub fn remove_by_handle(
&mut self,
handle: &OverlayHandle,
marker_list: &mut MarkerList,
) -> bool
pub fn remove_by_handle( &mut self, handle: &OverlayHandle, marker_list: &mut MarkerList, ) -> bool
Remove an overlay by its handle
Sourcepub fn clear_namespace(
&mut self,
namespace: &OverlayNamespace,
marker_list: &mut MarkerList,
)
pub fn clear_namespace( &mut self, namespace: &OverlayNamespace, marker_list: &mut MarkerList, )
Remove all overlays in a namespace
Sourcepub fn replace_range_in_namespace(
&mut self,
namespace: &OverlayNamespace,
range: &Range<usize>,
new_overlays: Vec<Overlay>,
marker_list: &mut MarkerList,
)
pub fn replace_range_in_namespace( &mut self, namespace: &OverlayNamespace, range: &Range<usize>, new_overlays: Vec<Overlay>, marker_list: &mut MarkerList, )
Replace overlays in a namespace that overlap a range with new overlays.
This preserves overlays outside the range, which helps avoid flicker and unnecessary marker churn during viewport-only updates.
Sourcepub fn remove_in_range(
&mut self,
range: &Range<usize>,
marker_list: &mut MarkerList,
)
pub fn remove_in_range( &mut self, range: &Range<usize>, marker_list: &mut MarkerList, )
Remove all overlays in a range and clean up their markers
Sourcepub fn clear(&mut self, marker_list: &mut MarkerList)
pub fn clear(&mut self, marker_list: &mut MarkerList)
Clear all overlays and their markers
Sourcepub fn at_position(
&self,
position: usize,
marker_list: &MarkerList,
) -> Vec<&Overlay>
pub fn at_position( &self, position: usize, marker_list: &MarkerList, ) -> Vec<&Overlay>
Get all overlays at a specific position, sorted by priority
Sourcepub fn in_range(
&self,
range: &Range<usize>,
marker_list: &MarkerList,
) -> Vec<&Overlay>
pub fn in_range( &self, range: &Range<usize>, marker_list: &MarkerList, ) -> Vec<&Overlay>
Get all overlays that overlap with a range, sorted by priority
Sourcepub fn query_viewport(
&self,
start: usize,
end: usize,
marker_list: &MarkerList,
) -> Vec<(&Overlay, Range<usize>)>
pub fn query_viewport( &self, start: usize, end: usize, marker_list: &MarkerList, ) -> Vec<(&Overlay, Range<usize>)>
Query overlays in a viewport range efficiently using the marker interval tree
This is much faster than calling at_position() for every character in the range.
Returns overlays with their resolved byte ranges.
§Performance
- Old approach: O(N * M) where N = positions to check, M = overlay count
- This approach: O(log M + k) where k = overlays in viewport (typically 2-10)
Sourcepub fn get_by_handle(&self, handle: &OverlayHandle) -> Option<&Overlay>
pub fn get_by_handle(&self, handle: &OverlayHandle) -> Option<&Overlay>
Get overlay by handle
Sourcepub fn get_by_handle_mut(
&mut self,
handle: &OverlayHandle,
) -> Option<&mut Overlay>
pub fn get_by_handle_mut( &mut self, handle: &OverlayHandle, ) -> Option<&mut Overlay>
Get mutable overlay by handle
Trait Implementations§
Source§impl Clone for OverlayManager
impl Clone for OverlayManager
Source§fn clone(&self) -> OverlayManager
fn clone(&self) -> OverlayManager
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for OverlayManager
impl Debug for OverlayManager
Auto Trait Implementations§
impl Freeze for OverlayManager
impl RefUnwindSafe for OverlayManager
impl Send for OverlayManager
impl Sync for OverlayManager
impl Unpin for OverlayManager
impl UnsafeUnpin for OverlayManager
impl UnwindSafe for OverlayManager
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