pub struct SplitRenderer;Expand description
Renders split panes and their content
Implementations§
Source§impl SplitRenderer
impl SplitRenderer
Sourcepub fn render_content(
frame: &mut Frame<'_>,
area: Rect,
split_manager: &SplitManager,
buffers: &mut HashMap<BufferId, EditorState>,
buffer_metadata: &HashMap<BufferId, BufferMetadata>,
event_logs: &mut HashMap<BufferId, EventLog>,
composite_buffers: &HashMap<BufferId, CompositeBuffer>,
composite_view_states: &mut HashMap<(LeafId, BufferId), CompositeViewState>,
theme: &Theme,
ansi_background: Option<&AnsiBackground>,
background_fade: f32,
lsp_waiting: bool,
large_file_threshold_bytes: u64,
_line_wrap: bool,
estimated_line_length: usize,
highlight_context_bytes: usize,
split_view_states: Option<&mut HashMap<LeafId, SplitViewState>>,
hide_cursor: bool,
hovered_tab: Option<(BufferId, LeafId, bool)>,
hovered_close_split: Option<LeafId>,
hovered_maximize_split: Option<LeafId>,
is_maximized: bool,
relative_line_numbers: bool,
tab_bar_visible: bool,
use_terminal_bg: bool,
session_mode: bool,
software_cursor_only: bool,
show_vertical_scrollbar: bool,
show_horizontal_scrollbar: bool,
diagnostics_inline_text: bool,
) -> (Vec<(LeafId, BufferId, Rect, Rect, usize, usize)>, HashMap<LeafId, TabLayout>, Vec<(LeafId, u16, u16, u16)>, Vec<(LeafId, u16, u16, u16)>, HashMap<LeafId, Vec<ViewLineMapping>>, Vec<(LeafId, BufferId, Rect, usize, usize, usize)>)
pub fn render_content( frame: &mut Frame<'_>, area: Rect, split_manager: &SplitManager, buffers: &mut HashMap<BufferId, EditorState>, buffer_metadata: &HashMap<BufferId, BufferMetadata>, event_logs: &mut HashMap<BufferId, EventLog>, composite_buffers: &HashMap<BufferId, CompositeBuffer>, composite_view_states: &mut HashMap<(LeafId, BufferId), CompositeViewState>, theme: &Theme, ansi_background: Option<&AnsiBackground>, background_fade: f32, lsp_waiting: bool, large_file_threshold_bytes: u64, _line_wrap: bool, estimated_line_length: usize, highlight_context_bytes: usize, split_view_states: Option<&mut HashMap<LeafId, SplitViewState>>, hide_cursor: bool, hovered_tab: Option<(BufferId, LeafId, bool)>, hovered_close_split: Option<LeafId>, hovered_maximize_split: Option<LeafId>, is_maximized: bool, relative_line_numbers: bool, tab_bar_visible: bool, use_terminal_bg: bool, session_mode: bool, software_cursor_only: bool, show_vertical_scrollbar: bool, show_horizontal_scrollbar: bool, diagnostics_inline_text: bool, ) -> (Vec<(LeafId, BufferId, Rect, Rect, usize, usize)>, HashMap<LeafId, TabLayout>, Vec<(LeafId, u16, u16, u16)>, Vec<(LeafId, u16, u16, u16)>, HashMap<LeafId, Vec<ViewLineMapping>>, Vec<(LeafId, BufferId, Rect, usize, usize, usize)>)
Render the main content area with all splits
§Arguments
frame- The ratatui frame to render toarea- The rectangular area to render insplit_manager- The split managerbuffers- All open buffersbuffer_metadata- Metadata for buffers (contains display names)event_logs- Event logs for each buffertheme- The active theme for colorslsp_waiting- Whether LSP is waitinglarge_file_threshold_bytes- Threshold for using constant scrollbar thumb sizeline_wrap- Whether line wrapping is enabledestimated_line_length- Estimated average line length for large file line estimationhide_cursor- Whether to hide the hardware cursor (e.g., when menu is open)
§Returns
- Vec of (split_id, buffer_id, content_rect, scrollbar_rect, thumb_start, thumb_end) for mouse handling
Sourcepub fn compute_content_layout(
area: Rect,
split_manager: &SplitManager,
buffers: &mut HashMap<BufferId, EditorState>,
split_view_states: &mut HashMap<LeafId, SplitViewState>,
theme: &Theme,
lsp_waiting: bool,
estimated_line_length: usize,
highlight_context_bytes: usize,
relative_line_numbers: bool,
use_terminal_bg: bool,
session_mode: bool,
software_cursor_only: bool,
tab_bar_visible: bool,
show_vertical_scrollbar: bool,
show_horizontal_scrollbar: bool,
diagnostics_inline_text: bool,
) -> HashMap<LeafId, Vec<ViewLineMapping>>
pub fn compute_content_layout( area: Rect, split_manager: &SplitManager, buffers: &mut HashMap<BufferId, EditorState>, split_view_states: &mut HashMap<LeafId, SplitViewState>, theme: &Theme, lsp_waiting: bool, estimated_line_length: usize, highlight_context_bytes: usize, relative_line_numbers: bool, use_terminal_bg: bool, session_mode: bool, software_cursor_only: bool, tab_bar_visible: bool, show_vertical_scrollbar: bool, show_horizontal_scrollbar: bool, diagnostics_inline_text: bool, ) -> HashMap<LeafId, Vec<ViewLineMapping>>
Layout-only path: computes view_line_mappings for all visible splits without drawing anything. Used by macro replay to keep the cached layout fresh between actions without paying the cost of full rendering.
Sourcepub fn build_base_tokens_for_hook(
buffer: &mut Buffer,
top_byte: usize,
estimated_line_length: usize,
visible_count: usize,
is_binary: bool,
line_ending: LineEnding,
) -> Vec<ViewTokenWire>
pub fn build_base_tokens_for_hook( buffer: &mut Buffer, top_byte: usize, estimated_line_length: usize, visible_count: usize, is_binary: bool, line_ending: LineEnding, ) -> Vec<ViewTokenWire>
Public wrapper for building base tokens - used by render.rs for the view_transform_request hook
Auto Trait Implementations§
impl Freeze for SplitRenderer
impl RefUnwindSafe for SplitRenderer
impl Send for SplitRenderer
impl Sync for SplitRenderer
impl Unpin for SplitRenderer
impl UnsafeUnpin for SplitRenderer
impl UnwindSafe for SplitRenderer
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