FirstPerson

Struct FirstPerson 

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pub struct FirstPerson<T = f32> {
    pub settings: FirstPersonSettings<T>,
    pub yaw: T,
    pub pitch: T,
    pub position: [T; 3],
    pub velocity: T,
    pub actions: Actions,
}
Expand description

Models a flying first person camera.

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§settings: FirstPersonSettings<T>

The first person camera settings.

§yaw: T

The yaw angle (in radians).

§pitch: T

The pitch angle (in radians).

§position: [T; 3]

The position of the camera.

§velocity: T

The velocity we are moving.

§actions: Actions

The active actions.

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impl<T> FirstPerson<T>
where T: Float,

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pub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>

Creates a new first person camera.

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pub fn camera(&self, dt: T) -> Camera<T>

Computes camera.

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pub fn update(&mut self, dt: T)

Updates the camera for an elapsed number of seconds.

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pub fn update_mouse(&mut self, relative_dx: T, relative_dy: T)

Updates the camera for a mouse movement.

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pub fn movement_direction(&self) -> (T, T, T)

Gets the direction of movement.

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pub fn enable_actions(&mut self, actions: Actions)

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pub fn disable_action(&mut self, action: Actions)

Auto Trait Implementations§

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impl<T> Freeze for FirstPerson<T>
where T: Freeze,

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impl<T> RefUnwindSafe for FirstPerson<T>
where T: RefUnwindSafe,

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impl<T> Send for FirstPerson<T>
where T: Send,

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impl<T> Sync for FirstPerson<T>
where T: Sync,

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impl<T> Unpin for FirstPerson<T>
where T: Unpin,

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impl<T> UnwindSafe for FirstPerson<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.