pub struct FirstPerson<T = f32> {
pub settings: FirstPersonSettings<T>,
pub yaw: T,
pub pitch: T,
pub position: [T; 3],
pub velocity: T,
pub actions: Actions,
}Expand description
Models a flying first person camera.
Fields§
§settings: FirstPersonSettings<T>The first person camera settings.
yaw: TThe yaw angle (in radians).
pitch: TThe pitch angle (in radians).
position: [T; 3]The position of the camera.
velocity: TThe velocity we are moving.
actions: ActionsThe active actions.
Implementations§
Source§impl<T> FirstPerson<T>where
T: Float,
impl<T> FirstPerson<T>where
T: Float,
Sourcepub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>
pub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>
Creates a new first person camera.
Sourcepub fn update_mouse(&mut self, relative_dx: T, relative_dy: T)
pub fn update_mouse(&mut self, relative_dx: T, relative_dy: T)
Updates the camera for a mouse movement.
Sourcepub fn movement_direction(&self) -> (T, T, T)
pub fn movement_direction(&self) -> (T, T, T)
Gets the direction of movement.
pub fn enable_actions(&mut self, actions: Actions)
pub fn disable_action(&mut self, action: Actions)
Auto Trait Implementations§
impl<T> Freeze for FirstPerson<T>where
T: Freeze,
impl<T> RefUnwindSafe for FirstPerson<T>where
T: RefUnwindSafe,
impl<T> Send for FirstPerson<T>where
T: Send,
impl<T> Sync for FirstPerson<T>where
T: Sync,
impl<T> Unpin for FirstPerson<T>where
T: Unpin,
impl<T> UnwindSafe for FirstPerson<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more