Camera

Struct Camera 

Source
pub struct Camera<T = f32> {
    pub position: [T; 3],
    pub up: [T; 3],
    pub right: [T; 3],
    pub forward: [T; 3],
}
Expand description

Models a camera with position and directions.

Fields§

§position: [T; 3]

The camera position.

§up: [T; 3]

The up direction.

§right: [T; 3]

The right direction.

§forward: [T; 3]

The forward direction.

Implementations§

Source§

impl<T> Camera<T>
where T: Float + Copy,

Source

pub fn new(position: [T; 3]) -> Camera<T>

Constructs a new camera.

Places the camera at [x, y, z], looking towards pozitive z.

Source

pub fn orthogonal(&self) -> [[T; 4]; 4]

Computes an orthogonal matrix for the camera.

This matrix can be used to transform coordinates to the screen.

Source

pub fn look_at(&mut self, point: [T; 3])

Orients the camera to look at a point.

Source

pub fn set_yaw_pitch(&mut self, yaw: T, pitch: T)

Sets yaw and pitch angle of camera in radians.

Source

pub fn set_rotation(&mut self, rotation: (T, [T; 3]))

Sets forward, up, and right vectors from a Quaternion rotation relative to the positive z-axis

Auto Trait Implementations§

§

impl<T> Freeze for Camera<T>
where T: Freeze,

§

impl<T> RefUnwindSafe for Camera<T>
where T: RefUnwindSafe,

§

impl<T> Send for Camera<T>
where T: Send,

§

impl<T> Sync for Camera<T>
where T: Sync,

§

impl<T> Unpin for Camera<T>
where T: Unpin,

§

impl<T> UnwindSafe for Camera<T>
where T: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.