pub struct AnalysisSettings {
pub game_base: bool,
pub gui_scroll_merge: bool,
pub ignore_replace_path: bool,
pub force: bool,
pub merge_workers: NonZeroUsize,
}Expand description
The analysis switches the browser can change. They live only in memory and apply to the next analysis; nothing is saved.
Fields§
§game_base: boolUse the analyzed EU4 base as the merge ancestor (--no-game-base
turns this off).
gui_scroll_merge: bool--gui-scroll-merge.
ignore_replace_path: bool--ignore-replace-path.
force: bool--force: emit supported fallbacks for deferred conflicts.
merge_workers: NonZeroUsizeTrait Implementations§
Source§impl Clone for AnalysisSettings
impl Clone for AnalysisSettings
impl Copy for AnalysisSettings
Source§impl Debug for AnalysisSettings
impl Debug for AnalysisSettings
Source§impl Default for AnalysisSettings
impl Default for AnalysisSettings
impl Eq for AnalysisSettings
Source§impl PartialEq for AnalysisSettings
impl PartialEq for AnalysisSettings
impl StructuralPartialEq for AnalysisSettings
Auto Trait Implementations§
impl Freeze for AnalysisSettings
impl RefUnwindSafe for AnalysisSettings
impl Send for AnalysisSettings
impl Sync for AnalysisSettings
impl Unpin for AnalysisSettings
impl UnsafeUnpin for AnalysisSettings
impl UnwindSafe for AnalysisSettings
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