pub struct Reverb3d { /* private fields */ }
Implementations§
Source§impl Reverb3d
impl Reverb3d
pub fn from_raw_parts(raw: *mut FMOD_REVERB3D, system: System) -> Self
pub fn get_3d_attributes(&self) -> Result<Attributes, Error>
pub fn get_active(&self) -> Result<bool, Error>
pub fn get_properties(&self) -> Result<Properties, Error>
Trait Implementations§
impl StructuralPartialEq for Reverb3d
Auto Trait Implementations§
impl Freeze for Reverb3d
impl RefUnwindSafe for Reverb3d
impl !Send for Reverb3d
impl !Sync for Reverb3d
impl Unpin for Reverb3d
impl UnwindSafe for Reverb3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more