Struct rfmod::Sys
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pub struct Sys { /* fields omitted */ }
FMOD System Object
Methods
impl Sys
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pub fn new() -> Result<Sys, Status>
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pub fn init(&self) -> Status
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pub fn init_with_parameters(
&self,
max_channels: i32,
InitFlag: InitFlag
) -> Status
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&self,
max_channels: i32,
InitFlag: InitFlag
) -> Status
pub fn update(&self) -> Status
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pub fn release(&mut self) -> Status
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pub fn create_sound(
&self,
music: &str,
options: Option<Mode>,
exinfo: Option<&mut CreateSoundexInfo>
) -> Result<Sound, Status>
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&self,
music: &str,
options: Option<Mode>,
exinfo: Option<&mut CreateSoundexInfo>
) -> Result<Sound, Status>
If music is empty, null is sent
pub fn create_stream(
&self,
music: &str,
options: Option<Mode>,
exinfo: Option<&mut CreateSoundexInfo>
) -> Result<Sound, Status>
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&self,
music: &str,
options: Option<Mode>,
exinfo: Option<&mut CreateSoundexInfo>
) -> Result<Sound, Status>
pub fn create_channel_group(
&self,
group_name: &str
) -> Result<ChannelGroup, Status>
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&self,
group_name: &str
) -> Result<ChannelGroup, Status>
pub fn create_sound_group(&self, group_name: &str) -> Result<SoundGroup, Status>
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pub fn create_reverb(&self) -> Result<Reverb, Status>
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pub fn create_DSP(&self) -> Result<Dsp, Status>
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pub fn create_DSP_with_description(
&self,
description: &mut DspDescription
) -> Result<Dsp, Status>
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&self,
description: &mut DspDescription
) -> Result<Dsp, Status>
pub fn create_DSP_by_type(&self, _type: DspType) -> Result<Dsp, Status>
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pub fn set_output(&self, output_type: OutputType) -> Status
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pub fn get_output(&self) -> Result<OutputType, Status>
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pub fn get_num_drivers(&self) -> Result<i32, Status>
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pub fn get_driver_info(
&self,
id: i32,
name_len: usize
) -> Result<(Guid, String), RStatus>
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&self,
id: i32,
name_len: usize
) -> Result<(Guid, String), RStatus>
pub fn get_driver_caps(
&self,
id: i32
) -> Result<(FmodCaps, i32, SpeakerMode), Status>
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&self,
id: i32
) -> Result<(FmodCaps, i32, SpeakerMode), Status>
pub fn set_driver(&self, driver: i32) -> Status
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pub fn get_driver(&self) -> Result<i32, Status>
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pub fn set_hardware_channels(&self, num_hardware_channels: i32) -> Status
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pub fn get_hardware_channels(&self) -> Result<i32, Status>
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pub fn set_software_channels(&self, num_software_channels: i32) -> Status
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pub fn get_software_channels(&self) -> Result<i32, Status>
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pub fn set_software_format(
&self,
sample_rate: i32,
format: SoundFormat,
num_output_channels: i32,
max_input_channels: i32,
resample_method: DspResampler
) -> Status
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&self,
sample_rate: i32,
format: SoundFormat,
num_output_channels: i32,
max_input_channels: i32,
resample_method: DspResampler
) -> Status
pub fn get_software_format(&self) -> Result<SoftwareFormat, Status>
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pub fn set_DSP_buffer_size(
&self,
buffer_length: u32,
num_buffers: i32
) -> Status
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&self,
buffer_length: u32,
num_buffers: i32
) -> Status
pub fn get_DSP_buffer_size(&self) -> Result<(u32, i32), Status>
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pub fn set_advanced_settings(&self, settings: &mut AdvancedSettings) -> Status
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pub fn get_advanced_settings(&self) -> Result<AdvancedSettings, Status>
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pub fn set_speaker_mode(&self, speaker_mode: SpeakerMode) -> Status
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pub fn get_speaker_mode(&self) -> Result<SpeakerMode, Status>
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pub fn set_plugin_path(&self, path: &str) -> Status
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pub fn load_plugin(
&self,
filename: &str,
priority: u32
) -> Result<PluginHandle, Status>
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&self,
filename: &str,
priority: u32
) -> Result<PluginHandle, Status>
pub fn unload_plugin(&self, PluginHandle: PluginHandle) -> Status
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pub fn get_num_plugins(&self, plugin_type: PluginType) -> Result<i32, Status>
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pub fn get_plugin_handle(
&self,
plugin_type: PluginType,
index: i32
) -> Result<PluginHandle, Status>
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&self,
plugin_type: PluginType,
index: i32
) -> Result<PluginHandle, Status>
pub fn get_plugin_info(
&self,
PluginHandle: PluginHandle,
name_len: usize
) -> Result<(String, PluginType, u32), RStatus>
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&self,
PluginHandle: PluginHandle,
name_len: usize
) -> Result<(String, PluginType, u32), RStatus>
pub fn set_output_by_plugin(&self, PluginHandle: PluginHandle) -> Status
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pub fn get_output_by_plugin(&self) -> Result<PluginHandle, Status>
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pub fn create_DSP_by_plugin(
&self,
PluginHandle: PluginHandle
) -> Result<Dsp, Status>
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&self,
PluginHandle: PluginHandle
) -> Result<Dsp, Status>
pub fn set_3D_num_listeners(&self, num_listeners: i32) -> Status
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pub fn get_3D_num_listeners(&self) -> Result<i32, Status>
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pub fn set_3D_listener_attributes(
&self,
listener: i32,
pos: &Vector,
vel: &Vector,
forward: &Vector,
up: &Vector
) -> Status
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&self,
listener: i32,
pos: &Vector,
vel: &Vector,
forward: &Vector,
up: &Vector
) -> Status
pub fn get_3D_listener_attributes(
&self,
listener: i32
) -> Result<(Vector, Vector, Vector, Vector), Status>
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&self,
listener: i32
) -> Result<(Vector, Vector, Vector, Vector), Status>
Returns:
Ok(position, velocity, forward, up)
pub fn set_3D_speaker_position(
&self,
speaker: Speaker,
x: f32,
y: f32,
active: bool
) -> Status
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&self,
speaker: Speaker,
x: f32,
y: f32,
active: bool
) -> Status
pub fn get_3D_speaker_position(
&self,
speaker: Speaker
) -> Result<(f32, f32, bool), Status>
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&self,
speaker: Speaker
) -> Result<(f32, f32, bool), Status>
Returns:
Ok(x, y, is_active)
pub fn set_3D_settings(
&self,
doppler_scale: f32,
distance_factor: f32,
roll_off_scale: f32
) -> Status
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&self,
doppler_scale: f32,
distance_factor: f32,
roll_off_scale: f32
) -> Status
pub fn get_3D_settings(&self) -> Result<(f32, f32, f32), Status>
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Returns:
Ok(doppler_scale, distance_factor, roll_off_scale)
pub fn set_stream_buffer_size(
&self,
file_buffer_size: u32,
TimeUnit: TimeUnit
) -> Status
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&self,
file_buffer_size: u32,
TimeUnit: TimeUnit
) -> Status
pub fn get_stream_buffer_size(&self) -> Result<(u32, TimeUnit), Status>
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Returns:
Ok(file_buffer_size, distance_factor, time)
pub fn get_version(&self) -> Result<u32, Status>
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pub fn get_output_handle(&self) -> Result<OutputHandle, Status>
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pub fn get_channels_playing(&self) -> Result<i32, Status>
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pub fn get_CPU_usage(&self) -> Result<(f32, f32, f32, f32, f32), Status>
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Returns:
Ok(dsp, stream, geometry, update, total)
pub fn get_sound_RAM(&self) -> Result<(i32, i32, i32), Status>
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Returns:
Ok(current_alloced, max_allocated, total)
pub fn get_num_CDROM_drives(&self) -> Result<i32, Status>
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pub fn get_CDROM_drive_name(
&self,
drive: i32,
drive_name_len: usize,
scsi_name_len: usize,
device_name_len: usize
) -> Result<(String, String, String), RStatus>
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&self,
drive: i32,
drive_name_len: usize,
scsi_name_len: usize,
device_name_len: usize
) -> Result<(String, String, String), RStatus>
Returns:
Ok(drive_name, scsi_name, device_name)
pub fn get_spectrum(
&self,
spectrum_size: usize,
channel_offset: Option<i32>,
window_type: Option<DspFftWindow>
) -> Result<Vec<f32>, Status>
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&self,
spectrum_size: usize,
channel_offset: Option<i32>,
window_type: Option<DspFftWindow>
) -> Result<Vec<f32>, Status>
pub fn get_wave_data(
&self,
wave_size: usize,
channel_offset: i32
) -> Result<Vec<f32>, Status>
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&self,
wave_size: usize,
channel_offset: i32
) -> Result<Vec<f32>, Status>
pub fn get_channel(&self, channel_id: i32) -> Result<Channel, Status>
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pub fn get_master_channel_group(&self) -> Result<ChannelGroup, Status>
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pub fn get_master_sound_group(&self) -> Result<SoundGroup, Status>
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pub fn set_reverb_properties(&self, properties: ReverbProperties) -> Status
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pub fn get_reverb_properties(&self) -> Result<ReverbProperties, Status>
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pub fn set_reverb_ambient_properties(
&self,
properties: ReverbProperties
) -> Status
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&self,
properties: ReverbProperties
) -> Status
pub fn get_reverb_ambient_properties(&self) -> Result<ReverbProperties, Status>
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pub fn get_DSP_head(&self) -> Result<Dsp, Status>
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pub fn add_DSP(&self, dsp: &Dsp) -> Result<DspConnection, Status>
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pub fn lock_DSP(&self) -> Status
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pub fn unlock_DSP(&self) -> Status
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pub fn get_DSP_clock(&self) -> Result<(u32, u32), Status>
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Returns:
Ok(hi, lo)
pub fn get_record_num_drivers(&self) -> Result<i32, Status>
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pub fn get_record_driver_info(
&self,
id: i32,
name_len: usize
) -> Result<(Guid, String), RStatus>
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&self,
id: i32,
name_len: usize
) -> Result<(Guid, String), RStatus>
pub fn get_record_driver_caps(
&self,
id: i32
) -> Result<(FmodCaps, i32, i32), Status>
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&self,
id: i32
) -> Result<(FmodCaps, i32, i32), Status>
Returns:
Ok(caps, min_frequency, max_frequency)
pub fn get_record_position(&self, id: i32) -> Result<u32, Status>
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pub fn start_record(&self, id: i32, sound: &Sound, _loop: bool) -> Status
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pub fn stop_record(&self, id: i32) -> Status
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pub fn is_recording(&self, id: i32) -> Result<bool, Status>
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pub fn create_geometry(
&self,
max_polygons: i32,
max_vertices: i32
) -> Result<Geometry, Status>
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&self,
max_polygons: i32,
max_vertices: i32
) -> Result<Geometry, Status>
pub fn set_geometry_settings(&self, max_world_size: f32) -> Status
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pub fn get_geometry_settings(&self) -> Result<f32, Status>
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pub fn get_geometry_occlusion(
&self
) -> Result<(Vector, Vector, f32, f32), Status>
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&self
) -> Result<(Vector, Vector, f32, f32), Status>
Returns:
Ok(listener, source, direct, reverb)
pub fn get_memory_info(
&self,
MemoryBits: MemoryBits,
EventMemoryBits: EventMemoryBits
) -> Result<(u32, MemoryUsageDetails), Status>
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&self,
MemoryBits: MemoryBits,
EventMemoryBits: EventMemoryBits
) -> Result<(u32, MemoryUsageDetails), Status>
Returns:
Ok(memory_used, details)
pub fn set_file_system(
&self,
user_open: FileOpenCallback,
user_close: FileCloseCallback,
user_read: FileReadCallback,
user_seek: FileSeekCallback,
block_align: i32
) -> Status
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&self,
user_open: FileOpenCallback,
user_close: FileCloseCallback,
user_read: FileReadCallback,
user_seek: FileSeekCallback,
block_align: i32
) -> Status