pub struct InterfaceNodeVisibilityUpdate {
pub updates: Vec<(String, bool)>,
}Expand description
Changes the visibility of nodes within interfaces
Fields§
§updates: Vec<(String, bool)>List of (interface node path, visibility[true for visible, false for hidden]).
Implementations§
Source§impl InterfaceNodeVisibilityUpdate
impl InterfaceNodeVisibilityUpdate
pub fn set_visible(&mut self, interface_path: String)
Trait Implementations§
Source§impl ClientBound for InterfaceNodeVisibilityUpdate
impl ClientBound for InterfaceNodeVisibilityUpdate
const TYPE: MessageType = crate::MessageType::InterfaceNodeVisibilityUpdate
Source§impl Clone for InterfaceNodeVisibilityUpdate
impl Clone for InterfaceNodeVisibilityUpdate
Source§fn clone(&self) -> InterfaceNodeVisibilityUpdate
fn clone(&self) -> InterfaceNodeVisibilityUpdate
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for InterfaceNodeVisibilityUpdate
impl Component for InterfaceNodeVisibilityUpdate
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Default for InterfaceNodeVisibilityUpdate
impl Default for InterfaceNodeVisibilityUpdate
Source§fn default() -> InterfaceNodeVisibilityUpdate
fn default() -> InterfaceNodeVisibilityUpdate
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for InterfaceNodeVisibilityUpdate
impl<'de> Deserialize<'de> for InterfaceNodeVisibilityUpdate
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Event for InterfaceNodeVisibilityUpdate
impl Event for InterfaceNodeVisibilityUpdate
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Auto Trait Implementations§
impl Freeze for InterfaceNodeVisibilityUpdate
impl RefUnwindSafe for InterfaceNodeVisibilityUpdate
impl Send for InterfaceNodeVisibilityUpdate
impl Sync for InterfaceNodeVisibilityUpdate
impl Unpin for InterfaceNodeVisibilityUpdate
impl UnsafeUnpin for InterfaceNodeVisibilityUpdate
impl UnwindSafe for InterfaceNodeVisibilityUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
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fn from_world(_world: &mut World) -> T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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