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ModelNode

Struct ModelNode 

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pub struct ModelNode { /* private fields */ }

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impl ModelNode

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pub async fn new( amount: usize, id: impl Into<PickId>, device: &Device, queue: &Queue, obj_file: &str, ) -> Self

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pub fn from_model( amount: usize, id: impl Into<PickId>, device: &Device, obj_model: Model, animations: Vec<ModelAnimation>, ) -> Self

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impl SceneNode for ModelNode

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fn update_world_transforms( &mut self, range: Range<usize>, parents_world_transform: &Vec<Instance>, )

Multiple instances of a parent can be passed down to multiple instances of multiple children. The argument parents_world_transform with a matching range size provides control over which instances are transformed.

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fn add_child(&mut self, child: Box<dyn SceneNode>) -> usize

Adds a child node to the tree and returns the childs index
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fn set_local_transform(&mut self, idx: usize, instance: Instance)

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fn set_local_transform_all(&mut self, mutation: &mut dyn FnMut(&mut Instance))

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fn get_world_transforms(&self) -> Vec<Instance>

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fn get_children_mut(&mut self) -> &mut Vec<Box<dyn SceneNode>>

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fn get_local_transform(&self, idx: usize) -> Option<&Instance>

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fn write_to_buffers(&mut self, queue: &Queue, device: &Device)

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fn draw<'a, 'b>( &self, camera_bind_group: &'a BindGroup, light_bind_group: &'a BindGroup, render_pass: &'b mut RenderPass<'a>, )
where 'a: 'b,

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fn get_children(&self) -> &Vec<Box<dyn SceneNode>>

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fn to_clickable(&self, device: &Device, id: PickId) -> Box<dyn SceneNode>

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fn add_instance(&mut self, instance: Instance) -> usize

Adds an instance to the scene node (and its children) and returns the index of the added instance
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fn update_world_transform_all(&mut self)

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fn duplicate_instance(&mut self, i: usize) -> usize

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fn get_animation(&self) -> &Vec<ModelAnimation>

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fn get_render(&self) -> Vec<Instanced<'_>>

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fn remove_instance(&mut self, idx: usize) -> (Instance, Instance)

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fn add_instances(&mut self, instances: Vec<Instance>) -> usize

Adds multiple instance to the scene node (and its children) and returns index of the last instance
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fn get_world_transform(&self, idx: usize) -> Option<&Instance>

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fn remove_child(&mut self, idx: usize) -> Box<dyn SceneNode>

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fn set_instances(&mut self, instances: Vec<Instance>) -> usize

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fn render_inverted(&mut self)

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fn get_render_dir(&self) -> FrontFace

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where T: 'static + ?Sized,

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, 'pass, T> GPUResource<'a, 'pass> for T
where T: SceneNode,

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fn write_to_buffer(&mut self, queue: &Queue, device: &Device)

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fn get_render(&'a self) -> Render<'a, 'pass>

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