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Engine data structures: models, textures, scene graphs, and instances.
This module contains the core data types for scene representation:
modelcontains mesh and material definitions, GPU resources for 3D modelstexturecontains GPU texture wrapper and creation utilitiesblockis an instanced building blocks (pre-configured model + instance data)instanceholds per-instance transformation and attribute datascene_graphenables hierarchical scene organizationterrainwill be used for terrain mesh and management