pub struct Context {Show 14 fields
pub window: Arc<Window>,
pub anti_aliasing: AntiAliasing,
pub tick_duration_millis: u64,
pub clear_colour: Color,
pub surface: Surface<'static>,
pub device: Device,
pub queue: Queue,
pub mouse: MouseState,
pub config: SurfaceConfiguration,
pub camera: CameraResources,
pub projection: Projection,
pub light: LightResources,
pub pipelines: Pipelines,
pub screen_size: ScreenSizeResources,
/* private fields */
}Fields§
§window: Arc<Window>§anti_aliasing: AntiAliasing§tick_duration_millis: u64§clear_colour: Color§surface: Surface<'static>§device: Device§queue: Queue§mouse: MouseState§config: SurfaceConfiguration§camera: CameraResources§projection: Projection§light: LightResources§pipelines: Pipelines§screen_size: ScreenSizeResourcesImplementations§
Source§impl Context
impl Context
Sourcepub fn configure_anti_aliasing(&mut self, aa: AntiAliasing)
pub fn configure_anti_aliasing(&mut self, aa: AntiAliasing)
Switch anti-aliasing mode at runtime, rebuilding all affected GPU state.
pub fn ray_to_floor(&self) -> Option<Point2<f32>>
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Context
impl !RefUnwindSafe for Context
impl Send for Context
impl Sync for Context
impl Unpin for Context
impl UnsafeUnpin for Context
impl !UnwindSafe for Context
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