#[repr(C)]pub struct SceneManagerEvent {
pub type_: SceneManagerEventType,
pub event: u32,
}Expand description
Scene Manager event
Fields§
§type_: SceneManagerEventType§event: u32Trait Implementations§
Source§impl Clone for SceneManagerEvent
impl Clone for SceneManagerEvent
Source§fn clone(&self) -> SceneManagerEvent
fn clone(&self) -> SceneManagerEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceneManagerEvent
impl Debug for SceneManagerEvent
impl Copy for SceneManagerEvent
Auto Trait Implementations§
impl Freeze for SceneManagerEvent
impl RefUnwindSafe for SceneManagerEvent
impl Send for SceneManagerEvent
impl Sync for SceneManagerEvent
impl Unpin for SceneManagerEvent
impl UnwindSafe for SceneManagerEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more