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GameClient

Struct GameClient 

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pub struct GameClient<S: PlayConnection> {
    pub state: GameState,
    /* private fields */
}

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§state: GameState

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impl<S: PlayConnection> GameClient<S>

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pub fn new(session: S) -> Self

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pub fn entity_id(&self) -> EntityId

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pub async fn wait_until_ready(&mut self) -> Result<()>

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pub fn drain_events(&mut self)

Drain all pending server events (non-blocking).

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pub async fn next_event(&mut self) -> Option<SessionEvent>

Wait for the next server event.

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pub async fn handle_event(&mut self, event: SessionEvent) -> Result<()>

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pub fn is_connected(&self) -> bool

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pub fn toggle_stats(&mut self)

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pub fn open_craft_menu(&mut self)

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pub fn close_craft_menu(&mut self)

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pub fn craft_menu_move(&mut self, delta: i32)

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pub async fn craft_menu_selection(&mut self) -> Result<()>

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pub async fn move_by(&mut self, forward: f32, strafe: f32) -> Result<()>

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pub async fn harvest_nearest(&mut self) -> Result<()>

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pub async fn craft_next_available(&mut self) -> Result<()>

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pub async fn craft(&mut self, blueprint_id: &str) -> Result<()>

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pub async fn interact_nearest(&mut self) -> Result<()>

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pub async fn test_damage(&mut self, amount: f32) -> Result<()>

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pub async fn say(&mut self, channel: ChatChannel, text: &str) -> Result<()>

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pub async fn stop(&mut self) -> Result<()>

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pub fn disconnect(&self)

Auto Trait Implementations§

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impl<S> Freeze for GameClient<S>
where S: Freeze,

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impl<S> RefUnwindSafe for GameClient<S>
where S: RefUnwindSafe,

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impl<S> Send for GameClient<S>

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impl<S> Sync for GameClient<S>
where S: Sync,

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impl<S> Unpin for GameClient<S>
where S: Unpin,

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impl<S> UnsafeUnpin for GameClient<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for GameClient<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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where T: ?Sized,

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where V: MultiLane<T>,

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where S: Into<Dispatch>,

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