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GameState

Struct GameState 

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pub struct GameState {
Show 21 fields pub session_id: SessionId, pub entity_id: EntityId, pub tick: Tick, pub chunk_rev: u64, pub entities: Vec<EntityState>, pub player: Option<EntityState>, pub resource_nodes: Vec<ResourceNodeView>, pub buildings: Vec<BuildingView>, pub doors: Vec<DoorView>, pub npcs: Vec<NpcView>, pub blueprints: Vec<BlueprintView>, pub world_width_m: f32, pub world_height_m: f32, pub inventory: HashMap<String, u32>, pub logs: VecDeque<String>, pub intents_sent: u64, pub ticks_received: u64, pub connected: bool, pub show_stats: bool, pub show_craft_menu: bool, pub craft_menu_index: usize,
}

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§session_id: SessionId§entity_id: EntityId§tick: Tick§chunk_rev: u64§entities: Vec<EntityState>§player: Option<EntityState>§resource_nodes: Vec<ResourceNodeView>§buildings: Vec<BuildingView>§doors: Vec<DoorView>§npcs: Vec<NpcView>§blueprints: Vec<BlueprintView>§world_width_m: f32§world_height_m: f32§inventory: HashMap<String, u32>§logs: VecDeque<String>§intents_sent: u64§ticks_received: u64§connected: bool§show_stats: bool§show_craft_menu: bool§craft_menu_index: usize

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impl GameState

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pub fn push_log(&mut self, line: impl Into<String>)

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pub fn is_alive(&self) -> bool

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pub fn vitals(&self) -> Option<PlayerVitals>

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pub fn can_craft_blueprint(&self, blueprint: &BlueprintView) -> bool

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pub fn craft_missing_hint(&self, blueprint: &BlueprintView) -> Option<String>

Short hint for UI when a recipe cannot be started.

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pub fn player_entity(&self) -> Option<&EntityState>

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pub fn player_position(&self) -> (f32, f32)

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pub fn building_interior_at(&self, px: f32, py: f32) -> Option<&BuildingView>

Building interior the player is standing in, if any (position-based).

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pub fn effective_inside_building(&self) -> Option<String>

Interior instance map to render (ignores stale inside_building when outdoors).

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pub fn sync_inventory_from_stacks(&mut self, stacks: &[ItemStack])

Trait Implementations§

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impl Clone for GameState

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fn clone(&self) -> GameState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Owned = T

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