pub struct GameSearch {
pub filter: GameFilter,
pub load_relations: GameSearchRelations,
pub custom_id_order: Option<Vec<String>>,
pub order: GameSearchOrder,
pub ext_order: Option<GameSearchOrderExt>,
pub offset: Option<GameSearchOffset>,
pub limit: i64,
pub slim: bool,
pub with_tag_filter: Option<Vec<String>>,
}
Fields§
§filter: GameFilter
§load_relations: GameSearchRelations
§custom_id_order: Option<Vec<String>>
§order: GameSearchOrder
§ext_order: Option<GameSearchOrderExt>
§offset: Option<GameSearchOffset>
§limit: i64
§slim: bool
§with_tag_filter: Option<Vec<String>>
Trait Implementations§
Source§impl Clone for GameSearch
impl Clone for GameSearch
Source§fn clone(&self) -> GameSearch
fn clone(&self) -> GameSearch
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameSearch
impl Debug for GameSearch
Auto Trait Implementations§
impl Freeze for GameSearch
impl RefUnwindSafe for GameSearch
impl Send for GameSearch
impl Sync for GameSearch
impl Unpin for GameSearch
impl UnwindSafe for GameSearch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more