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Pipeline

Struct Pipeline 

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pub struct Pipeline {
    pub prev_ir: Option<CoreIR>,
    pub last_snapshot: Option<LayoutSnapshot>,
    pub paint_cache: HashMap<WidgetId, (u64, DisplayList)>,
    pub last_scroll_offsets: HashMap<WidgetId, u32>,
    pub video_surfaces: Vec<VideoSurfaceFrame>,
    pub web_surfaces: Vec<WebSurfaceFrame>,
    pub scene_3d_surfaces: Vec<(WidgetId, LayoutRect, Vec<u8>)>,
    pub last_viewport: Option<LayoutRect>,
    pub layout_invariant_violation_count: u32,
    pub layout_full_rebuild_count: u32,
    /* private fields */
}

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§prev_ir: Option<CoreIR>§last_snapshot: Option<LayoutSnapshot>§paint_cache: HashMap<WidgetId, (u64, DisplayList)>§last_scroll_offsets: HashMap<WidgetId, u32>§video_surfaces: Vec<VideoSurfaceFrame>§web_surfaces: Vec<WebSurfaceFrame>§scene_3d_surfaces: Vec<(WidgetId, LayoutRect, Vec<u8>)>§last_viewport: Option<LayoutRect>§layout_invariant_violation_count: u32§layout_full_rebuild_count: u32

Implementations§

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impl Pipeline

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pub fn new() -> Self

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pub fn take_video_surfaces(&mut self) -> Vec<VideoSurfaceFrame>

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pub fn take_web_surfaces(&mut self) -> Vec<WebSurfaceFrame>

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pub fn invalidate_layout_all(&mut self)

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pub fn replace_ir(&mut self, next_ir: CoreIR, env: &Env) -> InvalidationSet

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pub fn classify_animation_updates( &self, changed: &[(WidgetId, AnimationPropertyId)], ) -> InvalidationSet

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pub fn ensure_layout( &mut self, viewport: LayoutRect, layout_engine: &mut LayoutEngine, scroll_map: &ScrollStateMap, ) -> Result<usize>

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pub fn prepare_current( &mut self, render_viewport_size: LayoutSize, layout_viewport_size: LayoutSize, resize_preview: bool, scroll_map: &ScrollStateMap, animation_map: &AnimationStateMap, video_map: &VideoStateMap, web_map: &WebStateMap, ) -> Result<PipelineStats>

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pub fn render_current( &mut self, render_viewport_size: LayoutSize, layout_viewport_size: LayoutSize, resize_preview: bool, renderer: &mut dyn Renderer, scroll_map: &ScrollStateMap, animation_map: &AnimationStateMap, video_map: &VideoStateMap, web_map: &WebStateMap, ) -> Result<PipelineStats>

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pub fn render( &mut self, next_ir: CoreIR, viewport_size: LayoutSize, layout_engine: &mut LayoutEngine, scroll_map: &ScrollStateMap, renderer: &mut dyn Renderer, video_map: &VideoStateMap, web_map: &WebStateMap, env: &Env, ) -> Result<PipelineStats>

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pub fn retained_scene(&self) -> Option<&RenderScene>

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pub fn texture_compositor_plans(&self) -> &[CompositorTexturePlan]

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pub fn texture_compositor_root_transform(&self) -> Option<[f32; 16]>

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