pub enum Node {
Show 28 variants
Row(Row),
Column(Column),
Align(Align),
FocusScope(FocusScope),
Clip(Clip),
Text(Text),
Transform(Transform),
Button(Button),
TextInput(TextInput),
Scroll(Scroll),
Image(Image),
Video(Video),
ZStack(ZStack),
Overlay(Overlay),
Container(Container),
GestureDetector(GestureDetector),
Grid(Grid),
GridItem(GridItem),
Checkbox(Checkbox),
Switch(Switch),
Radio(Radio),
SafeArea(SafeArea),
Positioned(Positioned),
Spacer(Spacer),
Slider(Slider),
LazyColumn(LazyColumn),
Icon(Icon),
Custom(CustomNode),
}Expand description
A serialisable node in the declarative widget tree.
Every variant wraps one of the built-in widget structs. The tree is
constructed by Widget::build and lowered into
the fission-ir intermediate representation for layout and rendering.
§Example
let tree = Node::Column(Column {
children: vec![
Node::Text(Text::new("Hello")),
Node::Button(Button {
child: Some(Box::new(Node::Text(Text::new("Click me")))),
on_press: Some(envelope),
..Default::default()
}),
],
..Default::default()
});Variants§
Row(Row)
Horizontal flex container. See Row.
Column(Column)
Vertical flex container. See Column.
Align(Align)
Center-aligns its child within the available space. See Align.
FocusScope(FocusScope)
Limits focus traversal to a subtree. See FocusScope.
Clip(Clip)
Clips child content to a rounded rectangle. See Clip.
Text(Text)
Static or i18n text label. See Text.
Transform(Transform)
Applies a 4x4 matrix transform. See Transform.
Button(Button)
Pressable button with variant styling. See Button.
TextInput(TextInput)
Editable text field with optional syntax-highlighting. See TextInput.
Scroll(Scroll)
Scrollable container. See Scroll.
Image(Image)
Raster image. See Image.
Video(Video)
Platform-native video player. See Video.
ZStack(ZStack)
Z-axis stacking container (children layered on top of each other). See ZStack.
Overlay(Overlay)
Content with an overlay layer on top. See Overlay.
Container(Container)
Universal wrapper with background, border, padding, and size. See Container.
GestureDetector(GestureDetector)
Gesture handler (tap, drag, hover, drop). See GestureDetector.
Grid(Grid)
CSS-grid-style layout. See Grid.
GridItem(GridItem)
Checkbox(Checkbox)
Boolean toggle with a square indicator. See Checkbox.
Switch(Switch)
Boolean toggle with a sliding thumb. See Switch.
Radio(Radio)
Single-select radio button. See Radio.
SafeArea(SafeArea)
Insets content to avoid system chrome (notch, status bar). See SafeArea.
Positioned(Positioned)
Absolutely positioned child within a ZStack. See Positioned.
Spacer(Spacer)
Flexible or fixed-size empty space. See Spacer.
Slider(Slider)
Continuous value selector with a draggable thumb. See Slider.
LazyColumn(LazyColumn)
Virtualized vertical list for large data sets. See LazyColumn.
Icon(Icon)
Vector icon rendered from an SVG path, file, or inline content. See Icon.
Custom(CustomNode)
Escape hatch for application-defined widgets with custom lowering. See CustomNode.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Node
impl<'de> Deserialize<'de> for Node
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl From<FocusScope> for Node
impl From<FocusScope> for Node
Source§fn from(w: FocusScope) -> Self
fn from(w: FocusScope) -> Self
Source§impl From<GestureDetector> for Node
impl From<GestureDetector> for Node
Source§fn from(w: GestureDetector) -> Self
fn from(w: GestureDetector) -> Self
Source§impl From<LazyColumn> for Node
impl From<LazyColumn> for Node
Source§fn from(w: LazyColumn) -> Self
fn from(w: LazyColumn) -> Self
Source§impl From<Positioned> for Node
impl From<Positioned> for Node
Source§fn from(w: Positioned) -> Self
fn from(w: Positioned) -> Self
Auto Trait Implementations§
impl Freeze for Node
impl !RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnsafeUnpin for Node
impl !UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.