Skip to main content

Node

Enum Node 

Source
pub enum Node {
Show 28 variants Row(Row), Column(Column), Align(Align), FocusScope(FocusScope), Clip(Clip), Text(Text), Transform(Transform), Button(Button), TextInput(TextInput), Scroll(Scroll), Image(Image), Video(Video), ZStack(ZStack), Overlay(Overlay), Container(Container), GestureDetector(GestureDetector), Grid(Grid), GridItem(GridItem), Checkbox(Checkbox), Switch(Switch), Radio(Radio), SafeArea(SafeArea), Positioned(Positioned), Spacer(Spacer), Slider(Slider), LazyColumn(LazyColumn), Icon(Icon), Custom(CustomNode),
}
Expand description

A serialisable node in the declarative widget tree.

Every variant wraps one of the built-in widget structs. The tree is constructed by Widget::build and lowered into the fission-ir intermediate representation for layout and rendering.

§Example

let tree = Node::Column(Column {
    children: vec![
        Node::Text(Text::new("Hello")),
        Node::Button(Button {
            child: Some(Box::new(Node::Text(Text::new("Click me")))),
            on_press: Some(envelope),
            ..Default::default()
        }),
    ],
    ..Default::default()
});

Variants§

§

Row(Row)

Horizontal flex container. See Row.

§

Column(Column)

Vertical flex container. See Column.

§

Align(Align)

Center-aligns its child within the available space. See Align.

§

FocusScope(FocusScope)

Limits focus traversal to a subtree. See FocusScope.

§

Clip(Clip)

Clips child content to a rounded rectangle. See Clip.

§

Text(Text)

Static or i18n text label. See Text.

§

Transform(Transform)

Applies a 4x4 matrix transform. See Transform.

§

Button(Button)

Pressable button with variant styling. See Button.

§

TextInput(TextInput)

Editable text field with optional syntax-highlighting. See TextInput.

§

Scroll(Scroll)

Scrollable container. See Scroll.

§

Image(Image)

Raster image. See Image.

§

Video(Video)

Platform-native video player. See Video.

§

ZStack(ZStack)

Z-axis stacking container (children layered on top of each other). See ZStack.

§

Overlay(Overlay)

Content with an overlay layer on top. See Overlay.

§

Container(Container)

Universal wrapper with background, border, padding, and size. See Container.

§

GestureDetector(GestureDetector)

Gesture handler (tap, drag, hover, drop). See GestureDetector.

§

Grid(Grid)

CSS-grid-style layout. See Grid.

§

GridItem(GridItem)

A child placed within a Grid. See GridItem.

§

Checkbox(Checkbox)

Boolean toggle with a square indicator. See Checkbox.

§

Switch(Switch)

Boolean toggle with a sliding thumb. See Switch.

§

Radio(Radio)

Single-select radio button. See Radio.

§

SafeArea(SafeArea)

Insets content to avoid system chrome (notch, status bar). See SafeArea.

§

Positioned(Positioned)

Absolutely positioned child within a ZStack. See Positioned.

§

Spacer(Spacer)

Flexible or fixed-size empty space. See Spacer.

§

Slider(Slider)

Continuous value selector with a draggable thumb. See Slider.

§

LazyColumn(LazyColumn)

Virtualized vertical list for large data sets. See LazyColumn.

§

Icon(Icon)

Vector icon rendered from an SVG path, file, or inline content. See Icon.

§

Custom(CustomNode)

Escape hatch for application-defined widgets with custom lowering. See CustomNode.

Implementations§

Source§

impl Node

Source

pub fn lower(&self, cx: &mut LoweringContext<'_>) -> NodeId

Trait Implementations§

Source§

impl Clone for Node

Source§

fn clone(&self) -> Node

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Node

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for Node

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl From<Align> for Node

Source§

fn from(w: Align) -> Self

Converts to this type from the input type.
Source§

impl From<Button> for Node

Source§

fn from(w: Button) -> Self

Converts to this type from the input type.
Source§

impl From<Checkbox> for Node

Source§

fn from(w: Checkbox) -> Self

Converts to this type from the input type.
Source§

impl From<Clip> for Node

Source§

fn from(w: Clip) -> Self

Converts to this type from the input type.
Source§

impl From<Column> for Node

Source§

fn from(w: Column) -> Self

Converts to this type from the input type.
Source§

impl From<Container> for Node

Source§

fn from(w: Container) -> Self

Converts to this type from the input type.
Source§

impl From<FocusScope> for Node

Source§

fn from(w: FocusScope) -> Self

Converts to this type from the input type.
Source§

impl From<GestureDetector> for Node

Source§

fn from(w: GestureDetector) -> Self

Converts to this type from the input type.
Source§

impl From<Grid> for Node

Source§

fn from(w: Grid) -> Self

Converts to this type from the input type.
Source§

impl From<GridItem> for Node

Source§

fn from(w: GridItem) -> Self

Converts to this type from the input type.
Source§

impl From<Icon> for Node

Source§

fn from(w: Icon) -> Self

Converts to this type from the input type.
Source§

impl From<Image> for Node

Source§

fn from(w: Image) -> Self

Converts to this type from the input type.
Source§

impl From<LazyColumn> for Node

Source§

fn from(w: LazyColumn) -> Self

Converts to this type from the input type.
Source§

impl From<Overlay> for Node

Source§

fn from(w: Overlay) -> Self

Converts to this type from the input type.
Source§

impl From<Positioned> for Node

Source§

fn from(w: Positioned) -> Self

Converts to this type from the input type.
Source§

impl From<Radio> for Node

Source§

fn from(w: Radio) -> Self

Converts to this type from the input type.
Source§

impl From<Row> for Node

Source§

fn from(w: Row) -> Self

Converts to this type from the input type.
Source§

impl From<SafeArea> for Node

Source§

fn from(w: SafeArea) -> Self

Converts to this type from the input type.
Source§

impl From<Scroll> for Node

Source§

fn from(w: Scroll) -> Self

Converts to this type from the input type.
Source§

impl From<Slider> for Node

Source§

fn from(w: Slider) -> Self

Converts to this type from the input type.
Source§

impl From<Spacer> for Node

Source§

fn from(w: Spacer) -> Self

Converts to this type from the input type.
Source§

impl From<Switch> for Node

Source§

fn from(w: Switch) -> Self

Converts to this type from the input type.
Source§

impl From<Text> for Node

Source§

fn from(w: Text) -> Self

Converts to this type from the input type.
Source§

impl From<TextInput> for Node

Source§

fn from(w: TextInput) -> Self

Converts to this type from the input type.
Source§

impl From<Transform> for Node

Source§

fn from(w: Transform) -> Self

Converts to this type from the input type.
Source§

impl From<ZStack> for Node

Source§

fn from(w: ZStack) -> Self

Converts to this type from the input type.
Source§

impl Serialize for Node

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl<S: AppState> Widget<S> for Node

Source§

fn build(&self, _ctx: &mut BuildCtx<S>, _view: &View<'_, S>) -> Node

Build the widget’s node tree. Read more

Auto Trait Implementations§

§

impl Freeze for Node

§

impl !RefUnwindSafe for Node

§

impl Send for Node

§

impl Sync for Node

§

impl Unpin for Node

§

impl UnsafeUnpin for Node

§

impl !UnwindSafe for Node

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,