pub struct RuntimeState {
pub scroll: ScrollStateMap,
pub video: VideoStateMap,
pub web: WebStateMap,
pub animation: AnimationStateMap,
pub interaction: InteractionStateMap,
pub ime_preedit: Option<(NodeId, String)>,
pub text_edit: TextEditStateMap,
pub clipboard: String,
pub caret_visible: HashMap<NodeId, bool>,
pub gesture: GestureState,
pub hero: HeroState,
}Fields§
§scroll: ScrollStateMap§video: VideoStateMap§web: WebStateMap§animation: AnimationStateMap§interaction: InteractionStateMap§ime_preedit: Option<(NodeId, String)>§text_edit: TextEditStateMap§clipboard: String§caret_visible: HashMap<NodeId, bool>§gesture: GestureState§hero: HeroStateTrait Implementations§
Source§impl Clone for RuntimeState
impl Clone for RuntimeState
Source§fn clone(&self) -> RuntimeState
fn clone(&self) -> RuntimeState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RuntimeState
impl Debug for RuntimeState
Source§impl Default for RuntimeState
impl Default for RuntimeState
Source§fn default() -> RuntimeState
fn default() -> RuntimeState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RuntimeState
impl RefUnwindSafe for RuntimeState
impl Send for RuntimeState
impl Sync for RuntimeState
impl Unpin for RuntimeState
impl UnsafeUnpin for RuntimeState
impl UnwindSafe for RuntimeState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.