pub enum GameError {
Database(GameDatabaseError),
ItemEvent(GameItemEventError),
Repository(GameRepositoryError),
Resource(GameResourceError),
Unexpected {
msg: String,
source: Box<dyn Error>,
},
}Variants§
Database(GameDatabaseError)
ItemEvent(GameItemEventError)
Repository(GameRepositoryError)
Resource(GameResourceError)
Unexpected
Implementations§
Source§impl GameError
impl GameError
pub fn unexpected(error: Box<dyn Error>) -> Self
pub fn as_database_error(&self) -> Option<&GameDatabaseError>
pub fn as_item_event_error(&self) -> Option<&GameItemEventError>
pub fn as_repository_error(&self) -> Option<&GameRepositoryError>
pub fn as_resource_error(&self) -> Option<&GameResourceError>
pub fn is_database_error(&self) -> bool
pub fn is_item_event_error(&self) -> bool
pub fn is_repository_error(&self) -> bool
pub fn is_resource_error(&self) -> bool
pub fn is_already_exists(&self) -> bool
pub fn is_not_found(&self) -> bool
pub fn is_unmet_requirements(&self) -> bool
Trait Implementations§
Source§impl Error for GameError
impl Error for GameError
Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0:
use the Display impl or to_string()
Source§impl From<GameDatabaseError> for GameError
impl From<GameDatabaseError> for GameError
Source§fn from(source: GameDatabaseError) -> Self
fn from(source: GameDatabaseError) -> Self
Converts to this type from the input type.
Source§impl From<GameItemEventError> for GameError
impl From<GameItemEventError> for GameError
Source§fn from(source: GameItemEventError) -> Self
fn from(source: GameItemEventError) -> Self
Converts to this type from the input type.
Source§impl From<GameRepositoryError> for GameError
impl From<GameRepositoryError> for GameError
Source§fn from(source: GameRepositoryError) -> Self
fn from(source: GameRepositoryError) -> Self
Converts to this type from the input type.
Source§impl From<GameResourceError> for GameError
impl From<GameResourceError> for GameError
Source§fn from(source: GameResourceError) -> Self
fn from(source: GameResourceError) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl !RefUnwindSafe for GameError
impl !Send for GameError
impl !Sync for GameError
impl !UnwindSafe for GameError
impl Freeze for GameError
impl Unpin for GameError
impl UnsafeUnpin for GameError
Blanket Implementations§
Source§impl<T> AggregateExpressionMethods for T
impl<T> AggregateExpressionMethods for T
Source§fn aggregate_distinct(self) -> Self::Outputwhere
Self: DistinctDsl,
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DISTINCT modifier for aggregate functions Read moreSource§fn aggregate_all(self) -> Self::Outputwhere
Self: AllDsl,
fn aggregate_all(self) -> Self::Outputwhere
Self: AllDsl,
ALL modifier for aggregate functions Read moreSource§fn aggregate_filter<P>(self, f: P) -> Self::Output
fn aggregate_filter<P>(self, f: P) -> Self::Output
Add an aggregate function filter Read more
Source§fn aggregate_order<O>(self, o: O) -> Self::Outputwhere
Self: OrderAggregateDsl<O>,
fn aggregate_order<O>(self, o: O) -> Self::Outputwhere
Self: OrderAggregateDsl<O>,
Add an aggregate function order Read more
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> IntoSql for T
Source§fn into_sql<T>(self) -> Self::Expression
fn into_sql<T>(self) -> Self::Expression
Convert
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fn as_sql<'a, T>(&'a self) -> <&'a Self as AsExpression<T>>::Expression
Convert
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Source§impl<T> WindowExpressionMethods for T
impl<T> WindowExpressionMethods for T
Source§fn over(self) -> Self::Outputwhere
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Add a order clause to the current window function Read more