pub trait GameInterface: Send + Sync {
Show 13 methods
// Required methods
fn item_find(&self, item_id: i32) -> GameResult<Arc<ItemData>>;
fn location_find(&self, location_id: i32) -> GameResult<Arc<LocationData>>;
fn location_weather_current(
&self,
location: Arc<LocationData>,
) -> GameResult<Weather>;
fn species_find(&self, species_id: i32) -> GameResult<Arc<SpeciesData>>;
fn user_catch_specific_specimen(
&self,
user: &User,
species: Arc<SpeciesData>,
) -> GameResult<(Specimen, FishingHistoryEntry)>;
fn user_get_fishing_history(
&self,
user: &User,
species: Arc<SpeciesData>,
) -> GameResult<FishingHistoryEntry>;
fn user_find(&self, external_id: i64) -> GameResult<User>;
fn user_get_unlocked_locations(
&self,
user: &User,
) -> GameResult<Vec<UserLocationUnlock>>;
fn user_inventory(&self, user: &User) -> GameResult<Inventory>;
fn user_item_give(
&self,
user: &User,
item: Arc<ItemData>,
count: u64,
) -> GameResult<Item>;
fn user_register(&self, external_id: i64) -> GameResult<User>;
fn user_save(&self, user: User) -> GameResult<User>;
fn user_unlock_location(
&self,
user: &User,
location: Arc<LocationData>,
) -> GameResult<UserLocationUnlock>;
}
Expand description
§Game Interface
The trait defining all available game operations. This interface is implemented
by the crate::game::Game
struct to provide the actual game functionality. It serves as a
contract to ensure all required functionality is implemented and to prevent
accidental breaking changes.