fish_lib/game/
interface.rs1use crate::data::item_data::ItemData;
2use crate::data::location_data::LocationData;
3use crate::data::species_data::SpeciesData;
4use crate::dto::inventory::Inventory;
5use crate::dto::user_location_unlock::UserLocationUnlock;
6use crate::game::errors::GameResult;
7use crate::game::systems::weather_system::weather::Weather;
8use crate::models::fishing_history_entry::FishingHistoryEntry;
9use crate::models::item::Item;
10use crate::models::specimen::Specimen;
11use crate::models::user::User;
12use std::sync::Arc;
13
14pub trait GameInterface: Send + Sync {
21 fn item_find(&self, item_id: i32) -> GameResult<Arc<ItemData>>;
22 fn location_find(&self, location_id: i32) -> GameResult<Arc<LocationData>>;
23 fn location_weather_current(&self, location: Arc<LocationData>) -> GameResult<Weather>;
24 fn species_find(&self, species_id: i32) -> GameResult<Arc<SpeciesData>>;
25 fn user_catch_specific_specimen(
26 &self,
27 user: &User,
28 species: Arc<SpeciesData>,
29 ) -> GameResult<(Specimen, FishingHistoryEntry)>;
30 fn user_get_fishing_history(
31 &self,
32 user: &User,
33 species: Arc<SpeciesData>,
34 ) -> GameResult<FishingHistoryEntry>;
35 fn user_find(&self, external_id: i64) -> GameResult<User>;
36 fn user_get_unlocked_locations(&self, user: &User) -> GameResult<Vec<UserLocationUnlock>>;
37 fn user_inventory(&self, user: &User) -> GameResult<Inventory>;
38 fn user_item_give(&self, user: &User, item: Arc<ItemData>, count: u64) -> GameResult<Item>;
39 fn user_register(&self, external_id: i64) -> GameResult<User>;
40 fn user_save(&self, user: User) -> GameResult<User>;
41 fn user_unlock_location(
42 &self,
43 user: &User,
44 location: Arc<LocationData>,
45 ) -> GameResult<UserLocationUnlock>;
46}