Struct Firework

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pub struct Firework {
    pub init_time: SystemTime,
    pub spawn_after: Duration,
    pub time_elapsed: Duration,
    pub center: Vec2,
    pub state: FireworkState,
    pub config: FireworkConfig,
    pub form: ExplosionForm,
    pub particles: Vec<ParticleConfig>,
    pub current_particles: Vec<Particle>,
}
Expand description

Struct representing a single firework

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§init_time: SystemTime

The SystemTime when the object is initialized/defined

§spawn_after: Duration

Firework spawns after spawn_after from init_time

§time_elapsed: Duration§center: Vec2§state: FireworkState§config: FireworkConfig§form: ExplosionForm§particles: Vec<ParticleConfig>§current_particles: Vec<Particle>

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impl Firework

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pub fn update(&mut self, now: SystemTime, delta_time: Duration)

Update the Firework

§Arguments
  • now - SystemTime of now
  • delta_time - Duration since last update
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pub fn is_gone(&self) -> bool

Return true if the FireworkState is Gone

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pub fn reset(&mut self)

Reset Firework to its initial state

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impl Default for Firework

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fn default() -> Self

Returns the “default value” for a type. Read more

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