Struct ParticleConfig

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pub struct ParticleConfig {
    pub init_pos: Vec2,
    pub init_vel: Vec2,
    pub trail_length: usize,
    pub life_time: Duration,
    pub color: (u8, u8, u8),
}
Expand description

Struct that defines the configuration of Particle

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§init_pos: Vec2§init_vel: Vec2§trail_length: usize§life_time: Duration

Duration from Particle’s initialization to its Dead

§color: (u8, u8, u8)

Color in RGB (from 0 to 255)

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impl ParticleConfig

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pub fn new( init_pos: Vec2, init_vel: Vec2, trail_length: usize, life_time: Duration, color: (u8, u8, u8), ) -> Self

Create a new ParticleConfig

Examples found in repository?
examples/fountain.rs (lines 85-91)
74fn gen_fountain_firework(center: Vec2) -> Firework {
75    let colors = vec![(226, 196, 136), (255, 245, 253), (208, 58, 99)];
76    let mut particles = Vec::new();
77    for v in gen_points_fan(
78        300.,
79        45,
80        5 as f32 / 12 as f32 * PI,
81        7 as f32 / 12 as f32 * PI,
82    )
83    .iter()
84    {
85        particles.push(ParticleConfig::new(
86            center,
87            *v,
88            thread_rng().gen_range(28..38),
89            Duration::from_secs_f32(thread_rng().gen_range(2.5..3.8)),
90            *colors.iter().choose(&mut thread_rng()).unwrap(),
91        ));
92    }
93    let mut config = FireworkConfig::default()
94        .with_ar_scale(0.15)
95        .with_gravity_scale(0.5)
96        .with_gradient_scale(gradient);
97    config.set_enable_gradient(true);
98    Firework {
99        init_time: SystemTime::now(),
100        spawn_after: Duration::ZERO,
101        center,
102        particles,
103        config,
104        form: ExplosionForm::Sustained {
105            lasts: Duration::from_secs(5),
106            time_interval: Duration::from_secs_f32(0.08),
107            timer: Duration::ZERO,
108        },
109        ..Default::default()
110    }
111}
More examples
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examples/vortex.rs (lines 83-89)
73fn gen_vortex_firework(center: Vec2) -> Firework {
74    let colors = vec![
75        (6, 55, 63),
76        (24, 90, 96),
77        (47, 123, 119),
78        (92, 174, 166),
79        (200, 255, 255),
80    ];
81    let mut particles = Vec::new();
82    for p in gen_points_circle(30, 45).iter() {
83        particles.push(ParticleConfig::new(
84            center + *p,
85            Vec2::new((*p).y, -(*p).x).normalize() * 15.,
86            thread_rng().gen_range(28..40),
87            Duration::from_secs_f32(thread_rng().gen_range(4.5..7.0)),
88            *colors.iter().choose(&mut thread_rng()).unwrap(),
89        ));
90    }
91    let mut config = FireworkConfig::default()
92        .with_ar_scale(0.05)
93        .with_gravity_scale(0.)
94        .with_gradient_scale(gradient)
95        .with_additional_force(move |particle| {
96            (center - particle.pos).normalize() * (1. / center.distance(particle.pos)) * 150.
97        });
98    config.set_enable_gradient(true);
99    Firework {
100        init_time: SystemTime::now(),
101        spawn_after: Duration::ZERO,
102        center,
103        particles,
104        config,
105        form: ExplosionForm::Sustained {
106            lasts: Duration::from_secs(10),
107            time_interval: Duration::from_secs_f32(0.01),
108            timer: Duration::ZERO,
109        },
110        ..Default::default()
111    }
112}
examples/heart.rs (lines 86-92)
74fn gen_heart_firework(center: Vec2) -> Firework {
75    let colors = vec![
76        (233, 232, 237),
77        (254, 142, 130),
78        (200, 27, 72),
79        (86, 18, 31),
80    ];
81    let mut particles = Vec::new();
82    let trail_length = thread_rng().gen_range(100..105);
83    let life_time = Duration::from_secs_f32(thread_rng().gen_range(3.0..3.2));
84    let init_pos = center - Vec2::NEG_Y * 15.;
85    for v in gen_points_fan(300., 45, 0.2 * PI, 0.3 * PI).iter() {
86        particles.push(ParticleConfig::new(
87            init_pos,
88            *v,
89            trail_length,
90            life_time,
91            *colors.iter().choose(&mut thread_rng()).unwrap(),
92        ));
93    }
94    for v in gen_points_fan(300., 45, 0.7 * PI, 0.8 * PI).iter() {
95        particles.push(ParticleConfig::new(
96            init_pos,
97            *v,
98            trail_length,
99            life_time,
100            *colors.iter().choose(&mut thread_rng()).unwrap(),
101        ));
102    }
103    let mut config = FireworkConfig::default()
104        .with_ar_scale(0.1)
105        .with_gravity_scale(0.1)
106        .with_gradient_scale(gradient)
107        .with_additional_force(move |particle| (center - particle.pos) * 2.);
108    config.set_enable_gradient(true);
109    Firework {
110        init_time: SystemTime::now(),
111        spawn_after: Duration::ZERO,
112        center,
113        particles,
114        config,
115        form: ExplosionForm::Instant { used: false },
116        ..Default::default()
117    }
118}

Trait Implementations§

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impl Clone for ParticleConfig

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fn clone(&self) -> ParticleConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ParticleConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ParticleConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for ParticleConfig

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fn eq(&self, other: &ParticleConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ParticleConfig

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impl StructuralPartialEq for ParticleConfig

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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