Struct ExampleScenario

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pub struct ExampleScenario {
Show 28 fields pub id: Option<Id>, pub meta: Option<Meta>, pub implicit_rules: Option<UriDt>, pub language: Option<CodeDt>, pub text: Option<Narrative>, pub contained: Option<Vec<AnyResource>>, pub extension: Option<Vec<Extension>>, pub modifier_extension: Option<Vec<Extension>>, pub url: Option<UriDt>, pub identifier: Option<Vec<Identifier>>, pub version: Option<StringDt>, pub version_algorithm: Option<Coding>, pub name: Option<StringDt>, pub title: Option<StringDt>, pub status: Option<CodeDt>, pub experimental: Option<BooleanDt>, pub date: Option<DateTimeDt>, pub publisher: Option<StringDt>, pub contact: Option<Vec<ContactDetail>>, pub description: Option<MarkdownDt>, pub use_context: Option<Vec<UsageContext>>, pub jurisdiction: Option<Vec<CodeableConcept>>, pub purpose: Option<MarkdownDt>, pub copyright: Option<MarkdownDt>, pub copyright_label: Option<StringDt>, pub actor: Option<Vec<ExampleScenarioActorBackboneElement>>, pub instance: Option<Vec<ExampleScenarioInstanceBackboneElement>>, pub process: Option<Vec<ExampleScenarioProcessBackboneElement>>,
}

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§id: Option<Id>

Logical id of this artifact

§meta: Option<Meta>

Metadata about the resource

§implicit_rules: Option<UriDt>

A set of rules under which this content was created

§language: Option<CodeDt>

Language of the resource content

§text: Option<Narrative>

Text summary of the resource, for human interpretation

§contained: Option<Vec<AnyResource>>

Contained, inline Resources

§extension: Option<Vec<Extension>>

Additional content defined by implementations

§modifier_extension: Option<Vec<Extension>>

Extensions that cannot be ignored

§url: Option<UriDt>

Canonical identifier for this example scenario, represented as a URI (globally unique)

§identifier: Option<Vec<Identifier>>

Additional identifier for the example scenario

§version: Option<StringDt>

Business version of the example scenario

§version_algorithm: Option<Coding>

How to compare versions

§name: Option<StringDt>

To be removed?

§title: Option<StringDt>

Name for this example scenario (human friendly)

§status: Option<CodeDt>

draft | active | retired | unknown

§experimental: Option<BooleanDt>

For testing purposes, not real usage

§date: Option<DateTimeDt>

Date last changed

§publisher: Option<StringDt>

Name of the publisher/steward (organization or individual)

§contact: Option<Vec<ContactDetail>>

Contact details for the publisher

§description: Option<MarkdownDt>

Natural language description of the ExampleScenario

§use_context: Option<Vec<UsageContext>>

The context that the content is intended to support

§jurisdiction: Option<Vec<CodeableConcept>>

Intended jurisdiction for example scenario (if applicable)

§purpose: Option<MarkdownDt>

The purpose of the example, e.g. to illustrate a scenario

§copyright: Option<MarkdownDt>

Use and/or publishing restrictions

§copyright_label: Option<StringDt>

Copyright holder and year(s)

§actor: Option<Vec<ExampleScenarioActorBackboneElement>>

Individual involved in exchange

§instance: Option<Vec<ExampleScenarioInstanceBackboneElement>>

Data used in the scenario

§process: Option<Vec<ExampleScenarioProcessBackboneElement>>

Major process within scenario

Implementations§

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impl ExampleScenario

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pub fn set_url<T: Into<UriDt>>(self, v: T) -> Self

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pub fn set_identifier(self, v: Vec<Identifier>) -> Self

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pub fn add_identifier(self, v: Identifier) -> Self

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pub fn set_version<T: Into<StringDt>>(self, v: T) -> Self

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pub fn set_version_algorithm(self, v: Coding) -> Self

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pub fn set_name<T: Into<StringDt>>(self, v: T) -> Self

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pub fn set_title<T: Into<StringDt>>(self, v: T) -> Self

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pub fn set_status<T: Into<CodeDt>>(self, v: T) -> Self

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pub fn set_experimental<T: Into<BooleanDt>>(self, v: T) -> Self

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pub fn set_date<T: Into<DateTimeDt>>(self, v: T) -> Self

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pub fn set_publisher<T: Into<StringDt>>(self, v: T) -> Self

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pub fn set_contact(self, v: Vec<ContactDetail>) -> Self

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pub fn add_contact(self, v: ContactDetail) -> Self

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pub fn set_description<T: Into<MarkdownDt>>(self, v: T) -> Self

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pub fn set_use_context(self, v: Vec<UsageContext>) -> Self

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pub fn add_use_context(self, v: UsageContext) -> Self

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pub fn set_jurisdiction(self, v: Vec<CodeableConcept>) -> Self

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pub fn add_jurisdiction(self, v: CodeableConcept) -> Self

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pub fn set_purpose<T: Into<MarkdownDt>>(self, v: T) -> Self

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pub fn set_actor(self, v: Vec<ExampleScenarioActorBackboneElement>) -> Self

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pub fn add_actor(self, v: ExampleScenarioActorBackboneElement) -> Self

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pub fn set_instance( self, v: Vec<ExampleScenarioInstanceBackboneElement>, ) -> Self

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pub fn add_instance(self, v: ExampleScenarioInstanceBackboneElement) -> Self

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pub fn set_process(self, v: Vec<ExampleScenarioProcessBackboneElement>) -> Self

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pub fn add_process(self, v: ExampleScenarioProcessBackboneElement) -> Self

Trait Implementations§

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impl Clone for ExampleScenario

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fn clone(&self) -> ExampleScenario

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ExampleScenario

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ExampleScenario

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fn default() -> ExampleScenario

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ExampleScenario

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fn deserialize<De>(deserializer: De) -> Result<Self>
where De: Deserializer<'de>,

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impl DomainResource for ExampleScenario

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impl Resource for ExampleScenario

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fn id(&self) -> &Option<String>

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fn set_id<T: Into<Id>>(self, id: T) -> Self

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fn meta(&self) -> &Option<Meta>

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fn set_meta(self, meta: Meta) -> Self

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impl Serialize for ExampleScenario

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fn serialize<Ser: Serializer>(&self, serializer: Ser) -> Result<()>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more