pub struct ExampleScenario {Show 28 fields
pub id: Option<Id>,
pub meta: Option<Meta>,
pub implicit_rules: Option<UriDt>,
pub language: Option<CodeDt>,
pub text: Option<Narrative>,
pub contained: Option<Vec<AnyResource>>,
pub extension: Option<Vec<Extension>>,
pub modifier_extension: Option<Vec<Extension>>,
pub url: Option<UriDt>,
pub identifier: Option<Vec<Identifier>>,
pub version: Option<StringDt>,
pub version_algorithm: Option<Coding>,
pub name: Option<StringDt>,
pub title: Option<StringDt>,
pub status: Option<CodeDt>,
pub experimental: Option<BooleanDt>,
pub date: Option<DateTimeDt>,
pub publisher: Option<StringDt>,
pub contact: Option<Vec<ContactDetail>>,
pub description: Option<MarkdownDt>,
pub use_context: Option<Vec<UsageContext>>,
pub jurisdiction: Option<Vec<CodeableConcept>>,
pub purpose: Option<MarkdownDt>,
pub copyright: Option<MarkdownDt>,
pub copyright_label: Option<StringDt>,
pub actor: Option<Vec<ExampleScenarioActorBackboneElement>>,
pub instance: Option<Vec<ExampleScenarioInstanceBackboneElement>>,
pub process: Option<Vec<ExampleScenarioProcessBackboneElement>>,
}
Fields§
§id: Option<Id>
Logical id of this artifact
meta: Option<Meta>
Metadata about the resource
implicit_rules: Option<UriDt>
A set of rules under which this content was created
language: Option<CodeDt>
Language of the resource content
text: Option<Narrative>
Text summary of the resource, for human interpretation
contained: Option<Vec<AnyResource>>
Contained, inline Resources
extension: Option<Vec<Extension>>
Additional content defined by implementations
modifier_extension: Option<Vec<Extension>>
Extensions that cannot be ignored
url: Option<UriDt>
Canonical identifier for this example scenario, represented as a URI (globally unique)
identifier: Option<Vec<Identifier>>
Additional identifier for the example scenario
version: Option<StringDt>
Business version of the example scenario
version_algorithm: Option<Coding>
How to compare versions
name: Option<StringDt>
To be removed?
title: Option<StringDt>
Name for this example scenario (human friendly)
status: Option<CodeDt>
draft | active | retired | unknown
experimental: Option<BooleanDt>
For testing purposes, not real usage
date: Option<DateTimeDt>
Date last changed
publisher: Option<StringDt>
Name of the publisher/steward (organization or individual)
contact: Option<Vec<ContactDetail>>
Contact details for the publisher
description: Option<MarkdownDt>
Natural language description of the ExampleScenario
use_context: Option<Vec<UsageContext>>
The context that the content is intended to support
jurisdiction: Option<Vec<CodeableConcept>>
Intended jurisdiction for example scenario (if applicable)
purpose: Option<MarkdownDt>
The purpose of the example, e.g. to illustrate a scenario
copyright: Option<MarkdownDt>
Use and/or publishing restrictions
copyright_label: Option<StringDt>
Copyright holder and year(s)
actor: Option<Vec<ExampleScenarioActorBackboneElement>>
Individual involved in exchange
instance: Option<Vec<ExampleScenarioInstanceBackboneElement>>
Data used in the scenario
process: Option<Vec<ExampleScenarioProcessBackboneElement>>
Major process within scenario
Implementations§
Source§impl ExampleScenario
impl ExampleScenario
pub fn set_url<T: Into<UriDt>>(self, v: T) -> Self
pub fn set_identifier(self, v: Vec<Identifier>) -> Self
pub fn add_identifier(self, v: Identifier) -> Self
pub fn set_version<T: Into<StringDt>>(self, v: T) -> Self
pub fn set_version_algorithm(self, v: Coding) -> Self
pub fn set_name<T: Into<StringDt>>(self, v: T) -> Self
pub fn set_title<T: Into<StringDt>>(self, v: T) -> Self
pub fn set_status<T: Into<CodeDt>>(self, v: T) -> Self
pub fn set_experimental<T: Into<BooleanDt>>(self, v: T) -> Self
pub fn set_date<T: Into<DateTimeDt>>(self, v: T) -> Self
pub fn set_publisher<T: Into<StringDt>>(self, v: T) -> Self
pub fn set_contact(self, v: Vec<ContactDetail>) -> Self
pub fn add_contact(self, v: ContactDetail) -> Self
pub fn set_description<T: Into<MarkdownDt>>(self, v: T) -> Self
pub fn set_use_context(self, v: Vec<UsageContext>) -> Self
pub fn add_use_context(self, v: UsageContext) -> Self
pub fn set_jurisdiction(self, v: Vec<CodeableConcept>) -> Self
pub fn add_jurisdiction(self, v: CodeableConcept) -> Self
pub fn set_purpose<T: Into<MarkdownDt>>(self, v: T) -> Self
pub fn set_copyright<T: Into<MarkdownDt>>(self, v: T) -> Self
pub fn set_copyright_label<T: Into<StringDt>>(self, v: T) -> Self
pub fn set_actor(self, v: Vec<ExampleScenarioActorBackboneElement>) -> Self
pub fn add_actor(self, v: ExampleScenarioActorBackboneElement) -> Self
pub fn set_instance( self, v: Vec<ExampleScenarioInstanceBackboneElement>, ) -> Self
pub fn add_instance(self, v: ExampleScenarioInstanceBackboneElement) -> Self
pub fn set_process(self, v: Vec<ExampleScenarioProcessBackboneElement>) -> Self
pub fn add_process(self, v: ExampleScenarioProcessBackboneElement) -> Self
Trait Implementations§
Source§impl Clone for ExampleScenario
impl Clone for ExampleScenario
Source§fn clone(&self) -> ExampleScenario
fn clone(&self) -> ExampleScenario
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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