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VignetteNode

Struct VignetteNode 

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pub struct VignetteNode {
    pub radius: f32,
    pub strength: f32,
    pub feather: f32,
    /* private fields */
}
Expand description

Position-based radial vignette: darkens toward the corners with a smooth falloff. A pixel’s output depends only on its own colour and its normalised distance from the centre, so the centre is left unmodified and strength = 0 is a no-op.

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§radius: f32

Normalised distance from the centre where darkening begins (0.0 – 1.0; a corner is ~1.0).

§strength: f32

Maximum darkening applied at the corners (0.0 = no vignette; 1.0 = to black at full falloff).

§feather: f32

Width of the falloff band past radius (0.0 = hard edge).

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impl VignetteNode

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pub fn new(radius: f32, strength: f32, feather: f32) -> Self

Creates a vignette with the given radius, strength, and feather.

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impl Default for VignetteNode

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fn default() -> Self

Identity node (no darkening).

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impl RenderNode for VignetteNode

Available on crate feature wgpu only.
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fn process( &self, inputs: &[&Texture], outputs: &[&Texture], ctx: &RenderContext, )

Run the GPU render pass. Read more
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fn input_count(&self) -> usize

Number of input textures required by this node (default: 1).
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fn pass_count(&self) -> usize

Number of render passes (default: 1). Multi-pass nodes (e.g. gaussian blur) return 2 or more.
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fn output_dimensions(&self, in_w: u32, in_h: u32) -> (u32, u32)

Output dimensions this node produces given its input dimensions. Read more
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fn set_param(&self, _param: NodeParam) -> bool

Applies param to this node in place, returning whether it was taken. Read more
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impl RenderNodeCpu for VignetteNode

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fn process_cpu(&self, rgba: &mut [u8], w: u32, h: u32)

Process rgba in-place. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

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type Error = !

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type Error = <U as TryFrom<T>>::Error

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