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RenderContext

Struct RenderContext 

Source
pub struct RenderContext {
    pub device: Device,
    pub queue: Queue,
}
Expand description

Owns the wgpu device and queue used by the render pipeline.

Share via Arc<RenderContext> when multiple components (graph, sink, etc.) need access to the same GPU device.

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§device: Device§queue: Queue

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impl RenderContext

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pub fn new(device: Device, queue: Queue) -> Self

Wrap an existing wgpu device (e.g. shared with the window renderer).

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pub async fn init() -> Result<Self, RenderError>

Initialise wgpu using the default (best available) backend.

Backend priority: Metal → Vulkan → DX12 → WebGPU → OpenGL.

§Errors

Returns RenderError::DeviceCreation if no suitable adapter is found or the device request fails.

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pub async fn init_with_backend(backends: Backends) -> Result<Self, RenderError>

Initialise wgpu with an explicit backend set.

Useful in CI where only wgpu::Backends::GL may be available.

§Errors

Returns RenderError::DeviceCreation if no suitable adapter is found or the device request fails.

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