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ChromaKeyNode

Struct ChromaKeyNode 

Source
pub struct ChromaKeyNode {
    pub key_color: [f32; 3],
    pub tolerance: f32,
    pub softness: f32,
}
Expand description

Remove a solid colour from a texture by chroma distance, producing alpha.

The algorithm computes the Euclidean distance between the pixel’s chroma vector (RGB − luma) and the key colour’s chroma vector, then applies a soft threshold to set the alpha channel. Pixels that match key_color within tolerance become fully transparent; pixels further than tolerance + softness stay fully opaque.

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§key_color: [f32; 3]

Key colour in linear RGB [0.0, 1.0].

§tolerance: f32

Chroma distance threshold (0.0–1.0).

§softness: f32

Edge feather width (0.0–1.0).

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impl ChromaKeyNode

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pub fn new(key_color: [f32; 3], tolerance: f32, softness: f32) -> Self

Trait Implementations§

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impl RenderNodeCpu for ChromaKeyNode

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fn process_cpu(&self, rgba: &mut [u8], _w: u32, _h: u32)

Process rgba in-place. Read more

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